Page 3: Multiplayer, Sounds, Visuals, Quarks, Conclusion
<B>Multiplayer</B>:
Multiplayer is really no different that single player without the story, ohh sure, you can get buddies to play some mission with you, but the missions are simple as cake anyway. The lag makes fighting last twice as long. No real fun here, I wanted this to be a single player thing anyway. This type of game should be single player or lan focused.
<B>Visuals</B>:
<center> </center>
The game looks, for the most part, very nice. The shield effects are very cheesy, though. It looks like placed animated GIFs. Other than that and the vanishing asteroids, the game is looking good. Actually, the ambient lighting could use some minor working, there seems to be alot of it where there shouldn't be. The weapons and explosions look good, and the action is pretty fast so you won't notice most of the minuses.
<B>Sound</B>:
Most of the sounds in the game are well done, with some repetitive sounding things. Most of the guns generally sound the same. Like I said, you won't be paying attention too much while fighting, the action goes pretty fast. The character voices can use ALOT of work, there aren't enough voices. After you've been to like three bases, you probably heard all the voices in the game (aside from the story voices). 'This is your first time here, right?' You'll get to know that question fast, most people say it to you. 'We run this base', or 'We don't run this base, but we have an understanding with the people that do' are also common phrases. Ship to Ship traffic is horrible, there is no need to contact any in ship NPCs, you can't communicate with them.
<B>Quarks</B>:
Every game usually has some problems with it. Freelancer was no different. I was pretty impressed that I had to uninstall Nimo codec package to get the sound in Freelancer to work. By the way, you need sound, or else the game won't function properly and there are no subtitles. There is a problem with the current Radeon drivers, but that should be resolved soon.
<B>How Everything Fits Together</B>:
The game is well made, but to me, isn't finished. Sure it looks polished, but the content isn't there. When I got this game, I expected so much, and I guess I set myself up for a let down. Some people may like the game, alot more than I do. This is just my opinion of course.
<B>Conclusion</B>:
It is hard to really wrap this review up in a paragraph. If you didn't read the entire review, you should. The game is good, don't get me wrong, it just isn't complete in my opinion. It is a real shame, the game had the potential to be the best game ever, but sadly it just fell short. I would suggest getting this game if you like a good story and a control scheme that is pretty simple. If you want a pure freelancing game with a large variety of missions, look elsewhere.
Multiplayer is really no different that single player without the story, ohh sure, you can get buddies to play some mission with you, but the missions are simple as cake anyway. The lag makes fighting last twice as long. No real fun here, I wanted this to be a single player thing anyway. This type of game should be single player or lan focused.
<B>Visuals</B>:
<center> </center>
The game looks, for the most part, very nice. The shield effects are very cheesy, though. It looks like placed animated GIFs. Other than that and the vanishing asteroids, the game is looking good. Actually, the ambient lighting could use some minor working, there seems to be alot of it where there shouldn't be. The weapons and explosions look good, and the action is pretty fast so you won't notice most of the minuses.
<B>Sound</B>:
Most of the sounds in the game are well done, with some repetitive sounding things. Most of the guns generally sound the same. Like I said, you won't be paying attention too much while fighting, the action goes pretty fast. The character voices can use ALOT of work, there aren't enough voices. After you've been to like three bases, you probably heard all the voices in the game (aside from the story voices). 'This is your first time here, right?' You'll get to know that question fast, most people say it to you. 'We run this base', or 'We don't run this base, but we have an understanding with the people that do' are also common phrases. Ship to Ship traffic is horrible, there is no need to contact any in ship NPCs, you can't communicate with them.
<B>Quarks</B>:
Every game usually has some problems with it. Freelancer was no different. I was pretty impressed that I had to uninstall Nimo codec package to get the sound in Freelancer to work. By the way, you need sound, or else the game won't function properly and there are no subtitles. There is a problem with the current Radeon drivers, but that should be resolved soon.
<B>How Everything Fits Together</B>:
The game is well made, but to me, isn't finished. Sure it looks polished, but the content isn't there. When I got this game, I expected so much, and I guess I set myself up for a let down. Some people may like the game, alot more than I do. This is just my opinion of course.
<B>Conclusion</B>:
It is hard to really wrap this review up in a paragraph. If you didn't read the entire review, you should. The game is good, don't get me wrong, it just isn't complete in my opinion. It is a real shame, the game had the potential to be the best game ever, but sadly it just fell short. I would suggest getting this game if you like a good story and a control scheme that is pretty simple. If you want a pure freelancing game with a large variety of missions, look elsewhere.