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By using the same ut2003.ini file in each quality test ensures that the game is setup the same for each test making comparative reviews a reality. Of course writing the batch files was not an issue but a certain amount of subjectiveness creeps in when we start defining the quality levels utilized. I had to figuring out what D3D settings needed to be adjusted and to what values. I looked at how they effected the game on an IQ and performance level to judge what needed to be set for a High Quality setting, a Medium Quality setting and a Low Quality setting. Then I edited the appropriate lines in the ut2003.ini file for each quality setting. The last step was to make batch files that made it all work.