Red Hill Studios and UCSF Announce Computer Games Help People with Parkinson's Disease

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October 19, 2011
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Red Hill Studios and UCSF Announce Computer Games Help People with Parkinson's Disease

SAN FRANCISCO, Oct. 19, 2011 /PRNewswire/ -- Playing computer-based physical therapy games can help people with Parkinson's disease improve their gait and balance, according to a new pilot study led by the UCSF School of Nursing and Red Hill Studios, a California serious games developer.

More than half the subjects in the three-month research project showed small improvements in walking speed, balance and stride length.

UCSF and Red Hill were the first research team in the United States to receive federal funding in the burgeoning field of low-cost computerized physical therapy games. Unlike off-the-shelf computer games, these specialized games encourage scientifically tested specific physical movements to help people with functional impairments and diseases.

Teams at Red Hill and UCSF collaborated to produce nine "clinically inspired'' games that were designed to improve coordination in people with Parkinson's disease, a chronic, progressive neuromuscular disease characterized by shaking, slowness of movement, limb and trunk rigidity. The clinical team members at UCSF focused on specific body movements and gestures that their previous research had shown to be beneficial for staving off the physical declines of Parkinson's.

The UCSF team was led by Glenna Dowling, RN, PhD, professor and chair of the UCSF Department of Physiological Nursing, and Marsha Melnick, PT, PhD, a clinical professor in the UCSF School of Medicine's Department of Physical Therapy and Rehabilitation Science and professor emerita of the Department of Physical Therapy at San Francisco State University.

The Red Hill team then designed physical games, similar to Wii and Kinect games, in which subjects win points by moving their bodies in certain ways. Each game has multiple difficulty levels so that the clinical team could customize the therapeutic games for each subject's particular abilities.

"Each subject found his or her own gaming 'sweet spot' - the spot where the physical challenge was not too hard, not too easy, just right,'' said Bob Hone, creative director of Red Hill Studios and the lead Principal Investigator of the study. "And when subjects mastered one game level, they often moved on to harder levels for more beneficial effect. The subjects improved their games scores while improving their gait and balance.''

Red Hill developed a custom sensor suit with nine tracking sensors to analyze subjects' movements with higher resolution and accuracy than is possible with consumer gaming platforms. The PC-based system sent encrypted data to a secure database allowing the research teams to track the subjects' performance daily.  "From the data tracking we could see that there were some subjects who were playing the games more than the specified three times a week,'' said Hone. "Because this was a highly structured research study, we actually had to ask them to play less than they wanted!''

The trial involved 20 participants with moderate levels of Parkinson's disease in northern California with 65% of game players demonstrating longer stride length; 55% increased gait velocity, and 55% reporting improved balance confidence after playing the games for 12 weeks.

"These initial studies show the promise of custom-designed physical therapy games promoting specific movements and gestures that can help patients get better,'' Dowling said. "Now that we have this preliminary positive result, we want to conduct a longer term clinical trial with more subjects to confirm these initial findings.''

Click here for a video on the therapy games:http://www.redhillstudios.com/#/projects/games/pdwii/

The health games project was funded by a Small Business Innovative Research grant of $909,505 under the ARRA program from the National Institute of Neurological Disorders and Stroke - part of the National Institutes of Health.

UCSF is a leading university dedicated to promoting health worldwide through advanced biomedical research, graduate-level education in the life sciences and health professions, and excellence in patient care.

Red Hill Studios is an award winning serious games developer that creates interactive games for health, online science games, and immersive museum exhibitions. It also conducts research into new educational and health gaming paradigms. Red Hill is based in San Rafael, CA.

Follow UCSF on Twitter @ucsf/@ucsfscience

SOURCE  Red Hill Studios; UCSF

Red Hill Studios; UCSF

CONTACT: Red Hill Studios, Wendy Hari, +1-415-457-0440, ext. 114, wendyh@redhillstudios.com, University of California San Francisco, Elizabeth Fernandez, +1-415-502-6397, Elizabeth.Fernandez@ucsf.edu

Web Site: http://www.redhillstudios.com

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