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Ever wanted to strike up a conversation with the box in your room? That's what talking to a computer is. What would be cool is if games had characters that interacted with you and talked back based on what you said and stuff.
Ever wanted to strike up a conversation with the box in your room? That's what talking to a computer is. What would be cool is if games had characters that interacted with you and talked back based on what you said and stuff.
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The technical kinks, high costs and application misfires that have held back the acceptance of speech recognition and activation are being ironed out, they say. As a result, companies are coming out with a variety of products that will let consumers access databases using voice commands, for example, or transform e-mails into one- or two-way verbal exchanges.