A great console demands great games," says Eyal Maor, CEO of IncrediBuild. "By
accelerating the entire application lifecycle management process, we ensure that gaming
companies can deliver their games faster to market following the launch of the new Xbox
console."
IncrediBuild's harnesses unused processing power across the network, speeding every
aspect of the entire game development process: code build, rendering, image processing,
lighting, shading, compression, encoding, testing, QA, code analysis, and more. It is
integrated with all versions of Visual Studio 2012, including the latest upgrades, as well
as all previous versions and with the Xbox One development platform. It supports all
code-build and development tools, both commercial and in-house.
Reducing time to market is critical for development companies to maintain their
competitive edge. IncrediBuild not only provides that edge, it delivers additional cost
savings by accelerating other tools like rendering, encoding, and shading that require
lengthy processing time. IncrediBuild support for 64-bit and full Windows(R) compatibility
- including Windows 8 - ensures it is easy to use in any network environment.
In fact, Microsoft Game Studios(R) itself has been a long-time user of IncrediBuild
technology for its own development, among many other companies. Disney, Electronic Arts,
Ubisoft, and Crystal Dynamics are just a few of IncrediBuild's other 2000 customers.
"A new game developed for Xbox One needs to be dynamic and visually engaging,"
concluded Maor. "For developers, each step takes a significant amount of time and
creativity. With IncrediBuild, they can reduce down time to maintain the intensity they
bring to create exciting, intense games and, most importantly, get to market as soon as
the console is available."