Crytek have ushered in a new era for their state-of-the-art CRYENGINE technology, with
the launch of the new CRYENGINE; an ever-evolving technology service, with always up to
date access to the latest features in CRYENGINE for commercial game licensees.
CRYENGINE users will also benefit from the coming together of Crytek's Engine
Licensing and Research & Development teams; a move designed to double the level of
one-to-one care game licensees can tap into, in essence offering Crytek's R&D as a service
for developers using the new CRYENGINE.
On top of these changes, the new CRYENGINE supports development on current and next
generation consoles (Xbox One, PlayStation(R)4, and WiiU(TM)), alongside PC, with further
platforms to be added in the near future.
In line with the new services, the all-in-one development solution will no longer be
identified by version numbers; reflecting the fact that constant updates and upgrades are
always being applied to keep CRYENGINE at the forefront of its field.
Areil Cai, Director of Business Development - CRYENGINE said: "Supplying an engine is
not about delivering a static piece of software. It's about Crytek being an R&D team for
our game licensees; providing the latest, greatest technology we can, all the time. As an
industry, we're all looking to deliver games as a service now - and we feel the same
approach can be taken with game engines. Today's announcement reflects this progress, as
well as our ongoing commitment to making sure CRYENGINE(R) licensees always stay well
ahead of the game."
Also commenting on Crytek's announcement, Carl Jones, Business Development Director at
Crytek, said: "Since CryENGINE 3 was launched in 2009, we've dramatically changed the
engine so many times, with so many major new features, it's not the same engine anymore.
We have revolutionised many parts of the engine: we have overhauled our entire lighting
system, built movie quality character rendering and animation solutions, vastly improved
the speed and effectiveness of our Sandbox editor, and even our rendering has changed with
tessellation, pixel accurate displacement mapping and now physical based rendering; all of
this while maintaining our first principal: that making games should be real-time, all the
time. CRYENGINE is a new engine from Crytek - and it always will be!"
This week also sees a major update to Crytek's free CRYENGINE(R) SDK; granting
non-commercial users access to a raft of the new features that recently helped to make
Crysis 3 a visual benchmark for gaming. It is two years since the launch of the free
CRYENGINE(R) SDK. In that time, the engine has been downloaded over five million times and
is used for non-commercial projects every day by a constantly growing community and more
than 400 universities. The update to the free SDK will take user feedback on board and
remove some restrictions, which prevented users from working offline.
These changes to the CRYENGINE service are being marked with a new website which can
be seen at http://www.cryengine.com. Over time, the site will grow to offer new
options for game developers, and will ultimately become the central hub for all official
CRYENGINE content online.
About Crytek
Crytek GmbH ("Crytek") is an independent company at the forefront of the interactive
entertainment industry, and is dedicated to pushing the boundaries of gaming by creating
standout experiences for Xbox 360, PlayStation(R)3, PC, mobile devices and
games-as-service using their cutting-edge 3D-Game-Technology, CRYENGINE(R).
The company's headquarters are in Frankfurt am Main (Germany). Crytek also has studios
in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Nottingham
(UK), Shanghai (China), Istanbul (Turkey) and Austin (USA).
Since its foundation in 1999, Crytek has consistently been recognized for excellence
in its field, earning accolades such as the 2011 Develop Award for Best Independent
Studio, and two Red Dot Design Awards (in 2010 and 2013). Its multi-award winning games
include Far Cry(R), Crysis(R) (awarded best PC Game of E3 2007 and Best Technology at the
2008 Game Developers Choice Awards), Crysis Warhead(R) (awarded Best Graphics Technology
at IGN Best of 2008 Awards), Crysis(R) 2 (awarded Best Shooter of E3 2010 and Gamescom
2010), Crysis(R) 3 and Warface (awarded Best Social/Casual/Online Game of Gamescom 2012).
For more information, please visit http://www.crytek.com.
Contact:
Jens Schaefer
Head of PR
jens@crytek.com
Phone: +496921977661071