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I find that the game called Spore will probably do well. There are a few things that bug me, though. One of them is that all generated content is uploaded back to EA's servers. Who owns that content? EA is probably one of the worst things to happen to video games. They are just a big company that releases the same utter crap for the 10th time and complain when sales are bad. No one wants to buy a polished turd. Spore is their first totally new game in a long time.
I find that the game called Spore will probably do well. There are a few things that bug me, though. One of them is that all generated content is uploaded back to EA's servers. Who owns that content? EA is probably one of the worst things to happen to video games. They are just a big company that releases the same utter crap for the 10th time and complain when sales are bad. No one wants to buy a polished turd. Spore is their first totally new game in a long time.
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There's no disputing that people are enjoying the game's content creation system. That's because EA released the Spore creature creator in June as a free download in order to both stoke interest in the game and, perhaps more important, to populate the game's database of creatures with users' creations.
And it worked. The company says more than 2.5 million people got the creature creator and made more than 2 million different species, all of which will become part of the game.
What isn't known is how the rest of the game will go over, or how important that will be to whether it is a financial success. That's because, for the most part, EA hasn't shown very much of Spore's actual game play publicly. In a long series of demos over the last three years, it has mainly shown the creature creator and certain parts of the cell and space stages. But few people outside EA have seen extended play from the rest of the game.