CaronteFX Flexes its Muscles in New Unity 2016 Demo

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March 17, 2016
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CaronteFX Flexes its Muscles in New Unity 2016 Demo

CaronteFX: High Fidelity Physics for Games

MADRID, March 17, 2016 /PRNewswire/ --

    In February 2016, Next Limit Technologies announced the official release of CaronteFX,
a highly integrated physically-based simulation/animation Editor Extension for Unity. The
software was used extensively in the official Unity 2016 demo
[http://unity3d.com/es/pages/adam?utm_source=facebook&utm_medium=social&utm_campaign=demos-showcase-2016-03-15-Global-AdamPartOne ]
, the real-time rendered short film "Adam" which
premiered at the Game Developers Conference in San Francisco March 14-18, 2016.

(Logo:
http://photos.prnewswire.com/prnh/20160316/345025LOGO )

    CaronteFX provides the necessary tools to create high quality off-line cinematics that
can be played later during the game. It is compatible with Unity 5 or higher, both
Free & Pro. The core technology behind CaronteFX includes:

       
        - High physical accuracy: The CaronteFX engine includes the most precise mesh to
          mesh contact algorithm, which allows it to solve highly complex problems while
          respecting the laws of physics.
        - Highly controllable fabric simulation capable of creating light, smooth, heavy and
          rigid effects.
        - High quality collision detection and contact response (convex and concave geometry
          support).
        - Robust soft body simulation. Ability to convert low resolution mesh kinematics to high
          resolution.
        - Versatile joints that can connect any kind of body: rigid/rigid, rigid/soft,
          rigid/static, rigid/animated, rigid/fabrics, etc. Breaking behavior and plastic
          deformation. Automatic modes for joint creation. Kinematic animated GameObjects
          support.
        - Excellent quality/speed ratio. Quality settings can be adjusted by user depending on
          the time available.

    To see the full list of features and specs, consult the CaronteFX website
[http://j.mp/CaronteFX ].

    "CaronteFX is an unparalleled tool for simulating highly-accurate physics within the
Unity editor. It's user-friendly interface and robust library of components make the
creation of the most complex and realistic destruction and cloth effects intuitive and
fast. And that's only the beginning." 

                                -Bradley Weiers, Demo Artist at Unity

    CaronteFX is now available for purchase through the Unity Asset Store
[https://www.assetstore.unity3d.com/en/#!/content/56666 ].

    ABOUT NEXT LIMIT 

    Next Limit Technologies is a software development company founded in 1998 with
corporate headquarters in Madrid, Spain. Next Limit has gained a world-wide reputation for
providing cutting edge simulation technologies for a broad range of applications in
Computer Graphics, Science and Engineering.

    Next Limit's products include RealFlow (fluid and dynamics simulation for 3D visual
effects), Maxwell Render (physically accurate light simulation and render engine), XFlow
(CFD software for engineering and scientific applications), and its newest addition
CaronteFX (high fidelity physics for videogames). More information can be found at
http://www.nextlimit.com.

       
         
        PRESS CONTACT 
        Tania Vidal / Leanne Maksin 
        Next Limit Technologies 
        press_nl@nextlimit.com 
        +34-672-081-390 

     

    Photo:
    http://photos.prnewswire.com/prnh/20160316/345025LOGO

Photo:http://photos.prnewswire.com/prnh/20160316/345025LOGO
http://photoarchive.ap.org/
Photo:http://photos.prnewswire.com/prnh/20160316/345025LOGO
http://photoarchive.ap.org/
Next Limit Technologies

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