uh lets think here. mr miyamoto must have been on like crystal meth even to think of this game. i mean seriously you run around killing objects that look like they have a mushroom supa-glued to ther asses. and yes the grafics may be kinda good, but thats cause the only thing in this game that has an actual texture is the friekin ground! the most complicated object in this game is probally the 75% inmoble space ship
RudeMoody"I remixed a remix. It was back to normal."Joined: September 5, 2003Status: OfflinePosts: 429Rep:
texturing in Pikmin2... Sun Mar 5, 2006 8:22:54 PM#15769Perm Link
sorry for the delay in responding.
the fact that the creatures don't have texture maps doesn't detract from the overall great look of the game (much time is spent zoomed out, so texturing would be lost anyway). This was also probably done to keep the framerate solid, since there can be 100's of 3d bugs/plants/objects on screen at once. also, you gotta love the speical effects in the "zoo" mode. then animals look very believable. the GC is a very capable system: too bad nintendo has their head up their ass half the time (see my related news article/rant)...