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ANAHEIM--Blizzard dropped a bombshell at the 2008 Blizzcon today by announcing that StarCraft II, the highly-awaited sequel to the smash hit 1998 real-time strategy game, StarCraft, has been split into three. The company said that StarCraft II now consists of three different stand-alone titles--one for each faction campaign. The first of the StarCraft II trilogy will be StarCraft II Terrans: Wings of Liberty. The second will be StarCraft II Zerg: Heart of the Swarm, with the third and final installment of the main trilogy being StarCraft II Protoss: Legacy of the Void.
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Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.
Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.
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But while players seem largely satisfied with BC, as it's known, some also worry that the millions of people still playing the original game, especially those at the highest levels, are left with a somewhat barren version of the adventure they're used to. "Blizzard deliberately killed their (original) game," said Katrina Glerum, a veteran WoW player who, like thousands of others, stood in line for hours to be among the first to purchase the expansion. The original game "is dead," she said. "Most of the work Blizzard did for the past two years building interesting content to keep (players of the original game) amused is dead." World of Warcraft launched in 2004. Players in the U.S. pay $15 a month to play, and that has brought hundreds of millions of dollars into Blizzard's coffers.
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IRVINE, Calif. -- Blizzard Entertainment today announced that the release date for World of Warcraft: The Burning Crusade, the highly anticipated expansion for World of Warcraft, will be in January 2007. By adding a few extra weeks to the development cycle beyond its original target date, Blizzard will be able to extend the closed beta test and further refine the new content that will ship with the game.
"We appreciate the enthusiasm surrounding World of Warcraft: The Burning Crusade, and we're excited about putting the finishing touches on all of the new content," said Mike Morhaime, president and cofounder of Blizzard Entertainment. "We feel confident that the extra time spent polishing the game will result in the high-quality experience that our players expect and deserve."
Blizzard began the closed-beta phase of testing on World of Warcraft: The Burning Crusade earlier this month. The January 2007 release window will allow extra time for current beta testers to participate in the final stages of development and continue providing valuable feedback.
Further information on specific worldwide release dates, pricing, and other details will be announced in the near future.