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So it turns out that NVIDIA roadmap we saw last month was as true and pure as driven snow. The barely conceivable quad-core Tegra chip that it listed has now been made official by none other than NVIDIA itself, with the company also informing us that the new silicon is already sampling out to prospective clients. Known as Kal-El internally, this will most likely turn into NVIDIA's Tegra 3 as and when it's ready to enter the consumer market. Tonight NVIDIA whetted our appetite for what's to come with a demo that can most fittingly be described as an exhibition of unadulterated computational muscle. A 2560 x 1440 stream was being decoded on a developmental device, scaled down to that slate's native 1366 x 768 resolution, and additionally displayed on a connected 30-inch, 2560 x 1600 monitor. That entire voluminous workload was being handled in real time by Kal-El and we saw no signs of it struggling.
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Nvidia said Sunday night that the GeForce GTX 280 is now available for $499 and the GTX 260 for $299. The high-end GTX 280 was originally $649, while the 260 was priced previously at $399. Both products were rolled out less than a month ago. Nvidia's graphics boards are now more in line with ATI's newest offerings. At $299, the GTX 260 price now matches that of ATI's comparable HD 4870.
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"We...consider any closed-source Linux kernel module or driver to be harmful and undesirable," the official statement begins. "Vendors that provide closed-source kernel modules force their customers to give up key Linux advantages or choose new vendors." But Bottomley gets much more specific than this. "Their (Nvidia's) binary module is one of the top causes of kernel crashes, which makes Linux look bad," he said. "Nvidia does a reasonable job of Q-and-A-ing (quality assurance) of a certain number of configurations but the problem is that their configurations (are) a lot less than what's actually out there on the market," Bottomley said.
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NVIDIA (Nasdaq: NVDA), the world leader in visual computing technologies and the inventor of the GPU, today announced that it has signed a definitive agreement to acquire AGEIA Technologies, Inc., the industry leader in gaming physics technology. AGEIA's PhysX software is widely adopted with more than 140 PhysX-based games shipping or in development on Sony Playstation3, Microsoft XBOX 360, Nintendo Wii and Gaming PCs. AGEIA physics software is pervasive with over 10,000 registered and active users of the PhysX SDK.