GameHouse Announces PartyPad - Marble Mixer App for iPad, Now Available on the App Store
SEATTLE, April 2 -- GameHouse®, the casual games studio brand of RealNetworks®, Inc. (NASDAQ:RNWK), today announced the availability of PartyPad - Marble Mixer App for iPad on the App Store. The app brings new interactivity to the classic marble game experience and was developed specifically to take advantage of the unique capabilities and features of the exciting new iPad.
Fully utilizing the innovative Multi-Touch user interface of iPad, PartyPad - Marble Mixer revamps the time-tested gameplay made popular by traditional marble games in a new family-friendly challenge of strategy, skill and fun for up to four players. PartyPad - Marble Mixer offers three games in one and allows players to select their play style, from 'cool and collected' to 'fast and frenzied,' using simple flick-and-shoot controls with true-to-life physics in each of the three variations:
-- Space Mania: Shoot for points while removing your opponent's marbles
from the playing field on a retro-arcade board.
-- Table Tactics: Show your calm and calculating expertise as you
strategize to conquer the board.
-- Monster Picnic: Enjoy the fast-and-furious chaos of feeding a marble
munching monster.
"Having published more than thirty top games for the iPhone and iPod Touch, we couldn't wait to try our hand at leveraging the interactive features of the iPad to reenergize a popular board game style experience," said Matt Hulett, chief revenue officer of the Games Division at RealNetworks. "Our ongoing goal is to introduce more consumers to the fun of casual games, and the iPad can help connect us with new audiences around the globe."
Popular iPhone and iPod Touch titles by GameHouse can also be played on the iPad, including Vancouver 2010 - The Official Game of the Olympic Winter Games, COLLAPSE! ®, Sally's Salon, Tiki Towers and The Twilight Saga Movie Game. For more information on iPhone and iPod Touch titles available from GameHouse, please visit http://www.gamehouse.com/iphone-games.
GameHouse is a leader in the digital games industry worldwide and develops content across multiple platforms, with a vertically integrated development, publishing, licensing, distribution and retail business.
RNWK-G
About RealNetworks
RealNetworks, Inc. delivers digital entertainment services to consumers via PC, handheld device, home entertainment system or mobile phone. Real® created the streaming media category in 1995 and has continued to lead the market with pioneering products and services, including: RealPlayer®, the first mainstream media player to enable one-click downloading and recording of Internet video; GameHouse®, one of the largest casual games destinations on the Web; and a variety of mobile entertainment services, such as ringback tones, offered to consumers through leading wireless carriers around the world. RealNetworks' corporate information is located at http://www.realnetworks.com/about-us.
Real, RealNetworks, GameHouse, RealPlayer and COLLAPSE!, are trademarks or registered trademarks of RealNetworks, Inc. All other trademarks, names of actual companies and products mentioned herein are the property of their respective owners.
Tech Forum on April 5 to Highlight Importance of Massachusetts IT Industry, Opportunities for Dramatic Job Growth in the Next Decade
FRANKLIN, Mass., April 2 -- State government officials and information technology executives will participate Monday (April 5) in a public forum that seeks to determine how the information technology can be a catalyst for growing the economy and jobs in Massachusetts. The event will be hosted by Karen E. Spilka, Senate chair of the Joint Committee on Economic Development & Emerging Technologies.
Given new opportunities for growth in the IT industry, the Massachusetts Technology Leadership Council, the state's largest tech business association, has just unveiled its MassTLC 2020 Challenge, a call for the state and the industry to work together to create 100,000 new IT jobs in Massachusetts by the end of the decade. The forum will bring together IT leaders in government, education and business to discuss this challenge and other opportunities for the Commonwealth.
Note to reporters, photographers and video crews:
-- Interviews available with principals.
-- Visuals will include students in the Robotics program at Tri-County
Regional Vocational Technical School in Franklin, who will demonstrate
their projects.
WHEN: Monday, April 5, 10:30 a.m.
WHERE: EMC, 50 Constitution Boulevard, Franklin
WHO: Sen. Karen E. Spilka and other members of the Massachusetts
Legislature
Paul Matthews, executive director, 495/Metrowest Partnership
Jay Ganson, manager, business development and environmental
Affairs, Ambient Corp.
Steve Krom, VP and general manager, AT&T
Mohamad Ali, senior vice president, Avaya
Mark Weinegger, president, CE Communications, Franklin
Stuart Taylor, director, North American Mobile Segment, Cisco
Systems
Niraj Shah, CEO and co-founder, CSN Stores
Chris Goode, vice president, EMC
Sean Belka, SVP and director, Fidelity Center for Applied
Technology
Bill Sawyer, vice president, IBM
Colin Angle, CEO, chairman and co-founder, IRobot
Pat Larkin, director, John Adams Innovation Institute
Joyce Plotkin, president emeritus, Mass Technology Leadership
Council
Tom Hopcroft, CEO and president, Mass Technology Leadership
Council
JD Chesloff, vice president, Mass. Business Roundtable
Bonnie Biocchi, president, MetroWest Chamber
Kiki Mills, president, MITX
Bill Luster, president, North Shore Economic Alliance
Ted Morgan, CEO, Skyhook Wireless
Lynn Griesemer, associate vice president for economic
development and executive director, UMass Donahue Institute
Donna Cupelo, region president, Verizon
Roberta Schaefer, president and CEO, Worcester Research Bureau
Source: Verizon
CONTACT: Sarah Blodgett for Sen. Karen Spilka, +1-617-722-1640; or Phil
Santoro, Verizon, +1-617-743-1278; or Mark Horan, Mass. Technology Leadership
Council, +1-781-684-0880, Ext. 2
CBS Offers Video and Audio Programming for the iPad
NEW YORK, April 2 -- CBS is offering programming from across its leading content properties for the highly anticipated launch of the Apple iPad on April 3, the company announced today. Consumers will be able to watch streaming video content from hit CBS television shows and CBS.com technology content from CNET.com; they can also download iPad applications from Simon & Schuster, and a customized audio application from CBS Radio.
"It was important for us to have content available for the iPad at launch, and it will be important to continue to develop new content as the device goes mainstream," said Neil Ashe, President, CBS Interactive. "Doing so is consistent with CBS's larger strategy to put our content on the best available screen, with the best available business model. We look forward to improving and expanding our offerings for the iPad in the months to come."
Content that will be available on the iPad from CBS includes:
-- Clips from hit CBS shows across daytime, primetime and late night,
including YOUNG AND THE RESTLESS, HOW I MET YOUR MOTHER, TWO AND A
HALF MEN, NCIS, CSI: CRIME SCENE INVESTIGATION, UNDERCOVER BOSS, THE
GOOD WIFE, THE LATE SHOW with DAVID LETTERMAN, as well as the most
recent full episodes of SURVIVOR currently available on CBS.com.
-- A wide variety of CNET video available on CNET TV that covers
technology news, reviews and how-to, including popular shows such as
LOADED, THE BUZZ REPORT, APPLE BYTE, CNET CONVERSATIONS, PRIZE FIGHT
and FIRST LOOK REVIEWS of hundreds of technology products -- from
smart phones, cell phones and TVs to MP3 players, desktops, laptops
and more.
-- A new custom Radio.com App that brings together best-in-class
programming from CBS RADIO and streaming partners such as Yahoo!
Music, among others, along with Last.fm's scrobbling technology,
artist pages, photo galleries, charts, and event listings backed by a
community topping more than 40 million monthly users. Making it
easier than ever for music, sports and news fans to immerse themselves
in their mobile media experience, users will be able to intimately
interact with over 550 professionally programmed music stations and at
least three dozen news, talk and sports stations from across the
nation.
-- The library of more than the 7,000 eBook titles from Simon & Schuster,
which will be sold through the iBooks store, including current New
York Times bestselling titles such as HOUSE RULES by Jodi Picoult,
LITTLE BEE by Chris Cleave, COURAGE AND CONSEQUENCE by Karl Rove,
WOMEN FOOD AND GOD by Geneen Roth and DARK VISIONS by L.J. Smith.
-- In addition, Simon & Schuster iPhone apps will be immediately
available on the iPad, including the popular 365 CROSSWORDS ($4.99);
BRO 2GO ($2.99, based on the bestselling book THE BRO CODE based on
the hit show "How I Met Your Mother"); the recently released JODI
PICOULT app ($0.99); and the PIMSLEUR: 2GO language series ($5.99,
available in Spanish, French, Italian, German, Japanese and Russian).
Furthermore, the CBS library on iTunes will also be available to iPad users. CBS content available in the iTunes library for purchase includes full-length episodes of popular shows such as NCIS, CSI: CRIME SCENE INVESTIGATION, CRIMINAL MINDS, MEDIUM, SURVIVOR and many more.
Source: CBS Corporation
CONTACT: Press: Kelli Raftery, CBS, +1-212-975-3161,
Kelli.Raftery@cbs.com; or CBS Interactive: Sarah Cain, +1-415-344-2218,
Sarah.Cain@cbs.com; or CBS Radio: Karen Mateo, +1-212-649-9639,
klmateo@cbs.com; or at Simon & Schuster: Adam Rothberg, +1-212-698-1132,
URothAd@cbs.com
PopCap Launches Plants vs. Zombies(TM) HD App for iPad(R)
Latest Adaptation Takes App Store Mega-Hit Game to New Heights; Highlights Multi-Touch Capability with New Features and Exclusive Mini-Game
SEATTLE, April 2 -- PopCap Games, maker of some of the world's most popular video games, today announced its Plants vs. Zombies(TM) HD app for iPad® is now available on the App Store. Since its introduction on the iPhone(TM) and iPod® touch in February, Plants vs. Zombies has sold more than 650,000 units. With this latest adaptation, PopCap is propelling the Plants vs. Zombies franchise to new heights - delivering even more great gameplay and exclusive features tuned specifically for iPad. The Plants vs. Zombies HD app for iPad is available for US$9.99 from the App Store on iPad, or at: http://www.itunes.com/appstore/.
"The iPad is a fantastic platform for gaming, and Plants vs. Zombies HD allows us to show off the great new features and functionality of this exciting device," said Andrew Stein, director of mobile business development at PopCap. "In this adaptation, we've focused on the iPad's Multi-Touch capabilities and opportunities for new gameplay like the Buttered Popcorn mini-game that will excite both new and current players."
The Plants vs. Zombies HD app for iPad offers all 50 levels of Adventure and QuickPlay modes as well as Survival mode from the original Apple Macintosh and Windows PC game. It also includes four all-new achievements (for a total of 17) and 18 mini-games, including Buttered Popcorn - exclusive to the iPad - offering frantic and fun gameplay where players attack zombies by first "buttering" them up before firing corn-cob cannons at them. To defeat the growing hordes of zombies, players can touch them to place butter on their heads. With the Multi-Touch user interface, players can select up to eleven zombies at a time, targeted for "buttering" by the powerful cob cannons. The game's non-stop action is presented in full 1040x768 resolution, delivering stunning visual effects rarely seen in mobile gaming.
Originally launched on the PC and Mac in May of 2009 to universal acclaim, Plants vs. Zombies was introduced for iPhone and iPod touch earlier this year, where it quickly became a global phenomenon. The game reached the #1 position on the App Store Top Grossing charts in more than 20 countries worldwide, including the U.S., Canada, China, Russia, Australia, Germany, Denmark, Ireland, and Norway.
About PopCap
PopCap Games (http://www.popcap.com) is the leading multi-platform provider of fun, easy-to-learn, captivating video games that appeal to everyone from age 6 to 106. Based in Seattle, Washington, PopCap was founded in 2000 and has a worldwide staff of over 260 people in Seattle, San Francisco, Chicago, Vancouver, B.C., Dublin, and Shanghai. Its games have been downloaded more than 1 billion times by consumers worldwide, and its flagship title, Bejeweled, has sold more than 50 million units across all platforms. Constantly acclaimed by consumers and critics, PopCap's games are played on the Web, social platforms, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket PCs, iPod, iPhone, iPad and more), popular game consoles (such as Xbox and DS), and in-flight entertainment systems. PopCap is the only "casual games" developer with leading market share across all major sales channels, including social, Web portals, retail stores, mobile phones, MP3 players, and game devices.
The PopCap logo and all other trademarks used herein that are listed at http://www.popcap.com/trademarks are owned by PopCap Games, Inc. or its licensors and may be registered in some countries. Other company and product names used herein may be trademarks of their respective owners and are used for the benefit of those owners.
Source: PopCap Games
CONTACT: Laurie Thornton, +1-650-654-2660, laurie@radiatepr.com, or
Garth Chouteau, +1-415-602-8147, garth@popcap.com
SPB Software, a leading mobile applications and games developer announces
the release of SPB TV for iPhone which is becoming SPB Software's flagship
application for this enormously popular mobile platform. SPB TV for iPhone is
a freeware mobile IPTV viewer with TV-like usability, created for tuning in
to publicly available digital TV channels from all over the world.
SPB TV for iPhone presents exclusive and patent-pending usability
innovations and gives the mobile subscribers easy access to over a hundred
and twenty of TV channels in more than 20 languages, directly from their
phones. The application supports must-have TV features, such as a TV browser
with quick channel previews, an instantly accessible TV guide for all offered
channels, quick channel switching and more.
It's worth noting that a TV application developed by SPB Software has
been available to to the Singaporean market via mobile operator StarHub
(http://spb.com/oems/casestudies/starhub-tv.html) with a different pack of
channels for about a week now, and since its launch has reached number one
most downloaded app in "Free apps" category. SPB Software believes this
achievement reflects the true potential of SPB TV for iPhone.
With the arrival of SPB TV for iPhone, SPB Software expands the list of
supported platforms (including also Android, BlackBerry, Windows Mobile and
Symbian), at the same time starting a new line of TV 2.0 apps -
free-of-charge, no-subscription-fee programs supported with advertising
revenues. Ads in SPB TV 2.0 are still and unobtrusive, lasting only the
amount of time necessary to buffer the stream when starting a channel.
- Quick channel preview (picture-in-picture)
- Integrated TV guide
- Video-on-demand
- A wide selection of public TV channels
- Adaptive network bandwidth control
*** Pricing and Availability ***
SPB TV for iPhone is compatible with Apple iPhone, Apple iPod touch and
Apple iPad devices with firmware version 3.0 and above. The application can
be downloaded from AppStore for free, there is also no monthly subscription
fee. The application is ad-supported: an advertisement is shown while the
stream is buffering when user opens a channel.
SPB is a leading brand in mobile software, standing for a unique line of
popular consumer products and partnerships with the world's most innovative
handset makers and wireless carriers. SPB's software solutions deliver richer
smartphone experiences and enable subscribers to do more with their mobile
data connections. SPB Software is the maker of the world's single number one
bestselling mobile application - SPB Mobile Shell. For more information,
please visit http://www.spb.com.
Sony Online Entertainment's Free Realms(TM) Goes Diamond!
Hit Online Virtual World Surpasses Ten Million Registered Players And Prepares to Celebrate First Birthday
SAN DIEGO, April 2 -- Sony Online Entertainment's family-friendly online game, Free Realms(TM) (http://www.FreeRealms.com), has surpassed 10 million registered players, hot on the heels of its first birthday celebration which kicks off with a festive, month-long in-game celebration.
"Reaching 10 million registered players on the eve of Free Realms' first birthday is an incredibly exciting event for SOE and our passionate online community," said John Smedley, president of SOE. "Millions of gamers have confirmed that the genre we pioneered over 11 years ago with the original EverQuest continues to evolve and expand to include new styles of gameplay that reach a wider audience than ever before."
As early as mid-April, players will see party decorations in various areas of Free Realms that signal the kick-off of the birthday festivities. Celebratory live community events, two new combat minigames, party hats and commemorative t-shirts for player avatars are just some of the new extras to look forward to. A new series of 15 birthday quests will also be added. Players are urged to participate in a large scale cake fight in order to help prevent the ruin of the Free Realms birthday bash by Cakenstein, a colossal monster made from cake recipes gone wrong.
This month, Members can also look forward to the release of new types of Rides like the rainbow-mane Unicorn, Beetle and Balloon Animal Pets, and Chick and Rabbit Pet Pals.
To get a head start on all the April festivities, SOE is running a Double Station Cash Weekend where players pop into select retailers to purchase Station Cash(TM) cards (excluding Starter Cards), which can be redeemed from April 2 to April 4 for double their value in Station Cash, which is used to buy virtual goodies or upgrade to a Membership status in the game. Only cards redeemed between Friday, April 2, 2010 (after 4 PM Pacific Time) and Sunday April 4, 2010 (before 11 PM Pacific Time) will receive double Station Cash value.
Free Realms offers an endless array of activities and minigames to entertain players. From ninja fighting to kart racing to raising pets, Free Realms offers a safe, family-friendly environment to connect with old and new friends. Free Realms is rated E10+ for Everyone 10 and up with content descriptors of Crude Humor and Fantasy Violence. To play Free Realms, visit: http://www.FreeRealms.com.
About Sony Online Entertainment
Sony Online Entertainment LLC (SOE) is a recognized worldwide leader in massively multiplayer online games which have entertained millions of players around the globe. SOE creates and delivers compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchise EverQuest®, its successful online trading card game Legends of Norrath®, as well as the recent kids' phenomenon Free Realms(TM), SOE continues to raise the bar for online gaming and players worldwide. Headquartered in San Diego, with additional studios in Austin, Seattle, Denver and Tucson, SOE has a slate of engaging, high-quality games currently in development across new genres for all platforms and audiences.
SOE, the SOE logo, EverQuest and PlanetSide are registered trademarks of Sony Online Entertainment LLC. Free Realms and Legends of Norrath are trademarks of Sony Online Entertainment LLC.
All other trademarks and trade names are properties of their respective owners.
Source: Sony Online Entertainment
CONTACT: Taina Rodriguez of Sony Online Entertainment, +1-858-577-3033,
trodriguez@soe.sony.com
inXile's Sparkworkz(TM) Announces Line Rider Racing(TM) Launch Title for iPad(TM)
Sparkworkz(TM) upgrades its exciting Line Rider(TM) based racing game to leverage unique features of Apple's iPad(TM) mobile digital device!
NEWPORT BEACH, Calif., April 2 -- Line Rider Racing(TM) combines the creative drawing and fun physics of Line Rider(TM) with the multiplayer competitiveness of racing. Originally available on iPhone(TM) and iPod Touch(TM) mobile digital devices, Line Rider Racing(TM) debuts for launch on the iPad(TM) with an upgraded art style and new game features made possible by the advanced and unique features of the iPad(TM): higher CPU speed drives a faster display-rate for smoother game action, higher resolution and greater touch-screen real estate allow for more intuitive touch-controls that adapt to your hands, and--along with the unique form features of the iPad(TM)--enable a new head-to-head mode that shares the iPad(TM) between two players, giving each their own touch-controls and view of the race!
"Line Rider has often been called the Etch a Sketch for the YouTube generation and now the experience really comes to life with the enhanced screen size of the iPad. And with Line Rider Racing we've added head to head split screen game play to make it truly unique. We are excited to have one of our biggest franchises at launch of the new iPad" said Brian Fargo, founder and CEO of inXile entertainment.
Line Rider(TM), the progenitor of Line Rider Racing(TM), for the iPhone(TM) and iPod Touch(TM) has sold over 300,000 units worldwide and has been in the top 25 games on the iTunes App Store(TM). Line Rider(TM) for Flash was released in 2006 and has over 48,000 videos posted on YouTube(TM) which have been viewed over 40 million times! Line Rider(TM) was also named Most Innovative Game of the Year in 2007 at The Game Developers Conference.
For more information on Line Rider Racing(TM) and other Sparkworkz(TM) titles please visit http://www.sparkworkz.com.
About Sparkworkz and inXile entertainment, inc.
Located in Newport Beach, California, inXile entertainment is a game development company that focuses on both licensed and original intellectual properties. Formed in late 2002 by Interplay Entertainment founder Brian Fargo, inXile entertainment develops for personal computers and the major console platforms including the Nintendo Wii, Nintendo DS, PLAYSTATION3 (PS3) computer entertainment system and the Xbox 360 video game system from Microsoft. In May 2008, inXile announced their Sparkworkz division which runs a growing network of online games and user-generated content. Their products include Line Rider(TM), Super Stacker 2(TM), Shape Shape(TM), and Fantastic Contraption(TM). For additional information about Sparkworkz and inXile please visit http://www.inxile-entertainment.com/.
inXile entertainment, Sparkworkz, Line Rider, Line Racer, Super Stacker, Super Stacker 2, Shape Shape, and Fantastic Contraption are trademarks of inXile entertainment, inc. Etch a Sketch® is a registered trademark owned by The Ohio Art Company. All other trademarks and trade names are the properties of their respective owners. All rights reserved.
Source: inXile entertainment
CONTACT: Sean Patton of inXile entertainment, +1-949-675-3690,
sean@inxile.net
Lunarline Builds and Delivers Tailored DIACAP Training for Military Sealift Command
ARLINGTON, Va., April 2 -- Lunarline Navy IA/C&A subject matter experts and DIACAP instructors tailored an in-depth Defense Information Assurance Certification and Accreditation Process (DIACAP) training course. This tailored DIACAP course was 100% designed for the Navy's Military Sealift Command (MSC). Leveraging Lunarline's understanding of the Navy's implementation of the DIACAP, as well as MSC's technical environment, Lunarline focused its instruction to benefit the MSC IT development team. This instruction ensured a more effective C&A process for each system.
MSC developers learned critical elements of the DIACAP process from Lunarline's program. This included receiving a thorough understanding of C&A process details, such as key DoD baseline security controls and requirements. This training opened the lines of communication between the DIACAP team and the system developers by teaching developers new assessment perspectives when that specific part of the DIACAP Activity Cycle occurred.
Lunarline offers a suite of certified security training courses which can be tailored to any DoD Component (Army, Air Force, and Marines), Combatant Command (COCOM), or specific IA and Cyber Security requirement. Lunarline courses are offered throughout the United States in addition to an on-site mobile option (6 student minimum). Each course, including DIACAP, FISMA, CNSS, and Security+, includes 'hands-on' learning techniques. Every Lunarline instructor is CTT+ Certified and relates valuable real life experiences to the course, which introduces a tremendous working knowledge to the student.
"All of our instructors also support customers and deal with the same issues that our students experience in the ever changing arena of cyber security and information security. We understand the varying degree of knowledge and experience of our students, the many faces of the threat environment, as well as the plethora of compliance issues. We tailor our courses to the audience," said CEO of Lunarline, Waylon Krush. "We provide lessons learned and the how-to that comes from real hands-on practical implementation."
About Lunarline
Lunarline is a leading provider of Cyber Security Solutions, Specialized IA Services, and Certified Security Training to all US Federal Government, as well as to customers in selected commercial markets. Lunarline is a VA Certified Service-Disabled Veteran-Owned Small Business (SDVOSB). Lunarline provides courses with NSA/CNSS (NSTISSI No. 4011 and 4015) Certified C&A Training Courseware. LUNARLINE: SOLUTIONS BUILT ON SECURITY(TM)
Contact:
Melissa Dawson, Director of Training Programs
(571)-481-9307
melissa.dawson@lunarline.com
Source: Lunarline
CONTACT: Melissa Dawson, Director of Training Programs, +1-571-481-9307,
melissa.dawson@lunarline.com, Bobbie Lawson, +1-571-481-9309,
bobbie.lawson@lunarline.com
Bonnier's Popular Science+ Debuts on iPad as the Magazine of Tomorrow
NEW YORK, April 2 -- Bonnier Corp.'s Popular Science today launches its Popular Science+ tablet edition to run on Apple's iPad. Available now in the App Store, Popular Science+ is an achievement in digital magazine reading that began months ago in a collaboration between Bonnier's global R&D task force and BERG, a London-based design firm. The resulting platform, called Mag+, is the first step toward a vision of what digital magazine reading can be. (See the video demo at popularscienceplus.com.)
"The key quality of Popular Science+ is that it's truly a magazine, but redesigned and redeveloped in a way that makes it work seamlessly and beautifully on the iPad," says Mark Jannot, editor in chief of Popular Science. "Our goal was to preserve all the qualities that make magazines such a powerful, popular medium--inspired packaging of carefully curated content by a team of expert editors, delivered in a visually dazzling issue with a beginning, middle and end--and at the same time to reinvent it in a way that makes it come to life on the iPad's screen."
The Mag+ platform will be continually developed and upgraded over the coming months as more and more of Bonnier's nearly 50 U.S. magazines (and many more in Europe) are rolled out on the iPad and other tablets. "Mag+ allows magazines to do what they do best, but on another platform," says Sara Ohrvall, senior vice president of research and development for Bonnier. "We don't want readers to feel like they're working through the screen, or layers of buttons. It should feel like they're touching the actual product, using a natural and intuitive interface."
The six design principles that underlie the Mag+ digital platform are:
-- SILENT MODE. Magazines are a luxury that readers can lose themselves
in. Mag+ has fewer distractions than the Web. It allows readers to
lean back, away from the browser, and just focus on the bold images
and rich storytelling. Reduced complexity increases a reader's
immersion.
-- FLUID MOTION. Magazines are easy to browse, and Mag+ replicates that
with a story-to-story navigation that's more like a panning camera
than a flipping page. As we say, "Flow is the new flip."
-- DESIGNED PAGES. Magazines are defined by their carefully conceived
layouts that give readers an immediate understanding of the content
and why it matters to them, a quality that got lost on magazine Web
sites. Mag+ brings design back to digital publishing.
-- DEFINED BEGINNING AND END. Unlike the Web, magazines have a defined
storyline and flow from front to back. Mag+ returns to the notion that
something can be, and wants to be, completed. It's the end of
endlessness.
-- ISSUE-BASED DELIVERY. One of the great joys of magazines is that
feeling of anticipation when a new one arrives. Mag+ maintains that by
delivering full issues at once with all the same content as the print
edition, and on the same schedule.
-- ADVERTISING AS CONTENT. Relevant, attractive advertising is as much a
part of the magazine experience as the editorial content, and Bonnier
wants Mag+ advertising to include both pin-ups and applications
readers can appreciate.
Popular Science+ on the iPad features pages that are easy to browse and to read, allowing users to enjoy the full-color diagrams, images and in-depth reporting Popular Science is famous for. Simple, fluid swiping motions let readers move horizontally through stories, while vertical scrolling allows them to read an article without interruption or distraction. In the app's unique Look mode, users can tap the screen to make the words disappear, highlighting the magazine's big, bold photos and illustrations. (Another tap returns to Read mode.) Popular Science+ includes the April issue plus a storefront to buy future issues every month from within the app and a library to manage back issues.
In a future release of the app, users will be able to activate a Heated mode that will let them select text to e-mail, Tweet, post to Facebook or save in a scrapbook. Subscriptions will also be coming to Popular Science+ and other magazines on the Mag+ platform in the next two months.
Founded in 1872, Popular Science (http://www.popsci.com) is the world's largest science and technology magazine, with a circulation of 1.3 million and 7.1 million readers. Bonnier Corporation (http://www.bonniercorp.com), one of the largest consumer-publishing groups in the U.S., is the leading media company serving passionate, highly engaged audiences through magazines, events, digital media and leading-edge products. Bonnier Corp. is the U.S. division of the Bonnier Group, (http://www.bonnier.com), an international media group active in television, newspapers, magazines, movies and cinemas, books and digital media. Based in the Nordic region with substantial operations in the U.S., Germany, the U.K. and Eastern Europe, Bonnier has businesses in 16 countries worldwide and employ over 10,000 people. Bonnier stands for entrepreneurship and has always combined a genuine commitment to freedom of speech with a sense for business. Bonnier is wholly owned by the Bonnier family, which has been running the company for seven generations.
Playdom and Gaikai CEOs to Keynote at LA Games Conference, April 29, 2010
Over 300 Senior Decision-makers from Leading Games, Media, Entertainment, and Tech Companies to Gather at Prestigious Industry Event
LOS ANGELES, April 2 -- Digital Media Wire today announced speakers for the highly-anticipated LA Games Conference (http://www.lagamesconference.com/) to be held at the Roosevelt Hotel in Hollywood, April 29, 2010. Speakers include the following keynotes:
Visionary game designer, Founder of Shiny Entertainment and CEO of Gaikai, David Perry will do a 1-on-1 keynote interview with David Reitman, VP, Content & Entertainment, Switch and Data. Perry is a game industry veteran and the mind behind such famed video games as Earthworm Jim (in which a bionic suit-clad worm saves the galaxy), Messiah (in which a rogue cherub hijacks creatures' bodies to defeat sin), and best-selling game adaptations of movies like Disney's Aladdin, Terminator and The Matrix. Gaikai is a hot company in the cloud-based gaming space backed by investments from Benchmark Capital. Its service, which is currently in beta, will allow gamers to try all kinds of games and software over a broadband connection without the need to have the latest hardware or even the game itself.
JOHN PLEASANTS, CEO, Playdom
John Pleasants, CEO of Playdom, will do 1-on-1 keynote interview with Mike Vorhaus, President of Magid Advisors. Before taking the helm at Playdom, John served as President of Publishing and Chief Operating Officer of Electronic Arts (EA), where he oversaw global operations for the four billion dollar gaming company and led its consumer-facing businesses, including EA Mobile, Pogo, EA.com, global online gaming and Rupture. Playdom is one of the hot companies in the social games space with a number of popular titles on the iPhone, Myspace, and Facebook. In November of 2009, it closed a massive $43 million investment from New Enterprise Associates, Rick Thompson, Lightspeed Venture Partners and Norwest Venture Partners.
These individuals join a top caliber speaker group that includes:
PANELISTS & MODERATORS
Brian Ward, SVP, Worldwide Studios, Activision Blizzard
Chris Petrovic, General Manager, GameStop Digital Ventures
Nanea Reeves, SVP & COO, Global Online, Electronic Arts
Peter Wanat, Executive Producer, Universal Studios Interactive Group
Vish Makhijani, COO, Zynga
Michael Pachter, Managing Director, Equity Research, Wedbush
Securities, Inc.
Tim Chang, Principal, Norwest Venture Partners
Teemu Huuhtanen, President, North America, Sulake Inc. (Habbo Hotel)
Mike Vorhaus, President, Magid Advisors
Alex St. John, President & CTO, hi5
Mari Baker, President & CEO, PlayFirst
Micah Nyatsambo, Director of Social Media, Media Contacts, Havas
Digital
Neal Sinno, VP of Business Development, Arkadium
Eric Goldberg, Managing Director, Crossover Technologies
Louis Figueroa, VP, Business Development, Sony Online Entertainment
Brandon Beck, Co-Founder & CEO, Riot Games
David Reitman, VP, Content & Entertainment, Switch and Data
Dennis Fong, CEO, Raptr
Gene Hoffman, CEO, Vindicia
Calvin Yang, Vice President, Marketing, NHN USA / ijji.com
Lenny Brown, Director, IP Development, THQ
Michael Bergen, Senior Manager, Developer Relations & Partnerships,
Ovi, Nokia
Joe Lynam, CEO, PaymentOne
Adam Caplan, Vice President, Virtual Currency, Super Rewards
(Adknowledge)
Ned Sherman, CEO & Publisher, Digital Media Wire
Richard Borenstein, SVP, Worldwide Sales, Zong
Bill Young, Director, Global Media Sales, Electronic Arts
Jonathan Epstein, Former President & CEO, Double Fusion
Dave Ulmer, Sr. Director, Entertainment Products, Motorola Media
Solutions
Kyu Lee, President, Gamevil
Stephen Saiz, Director, Marketing -Digital Publishing, Disney
Interactive Studios
Jay Baage, VP of Content, Digital Media Wire /Event Director, LA
Games Conference
Allen DeBevoise, Chairman & CEO, Machinima.com
Peter Levin, Co-Founder, GeekChicDaily
Kraig Baker, Partner, Davis Wright Tremaine LLP
Lee Clancy Jr., SVP, Product Management & GM, Direct Revenue, IMVU
Meredith Lobel-Angel, General Counsel, Nival Interactive
Jason Oberfest, Vice President, Social Applications, ngmoco
Charles Fraenkl, CEO, ClickandBuy
Robert Nashak, EVP, Digital Entertainment, BBC Worldwide
Paul Levine, EVP, Interactive Platforms Group, National Geographic
Global Media
Nathon Gunn, CEO, Social Game Universe
Sean Phinney, VP, Business Development, Playdom
Gordon Bellamy, Sr. Producer, Emerging Media, yU+co
Rebecca Weeks Watson, VP, Business Development, gWallet
David Reitman, VP, Content & Entertainment, Switch and Data
Pascal Brochier, CEO & Founder, LVL UP Ventures
Kate Connally, Vice President, AddictingGames / MTV Networks
Michael Cai, Vice President of Video Games, Interpret
Gabe Zichermann, CEO, beamME
Atul Bagga, Director/Senior Analyst, ThinkEquity
Event sponsors and media partners include: Consumer Electronics Association, GameStop Digital Ventures, Zong, Vindicia, ClickandBuy, Switch and Data, PaymentOne, Davis, Wright & Tremaine LLP, RightScale, E3, IGDA, Fusicology, Pearl Research, Parks Associates, YPulse, Casual Games Association, Mary-Margaret Network, Mashable, Social Radius, Terpin Communications, TAG Strategic, PRNewswire, and MultiView.
Other prominent Digital Media Wire events include NY Games Conference, Future of Television Forum, Digital Music Forum East & West, Digital Media Insider @ CES and Digital Media Conference East and West.
About Digital Media Wire, Inc:
Digital Media Wire is an events, news, and publishing company serving the digital entertainment & media industry since May 2000. Digital Media Wire produces executive forums featuring leading executives in digital media and entertainment. Digital Media Wire also publishes an authoritative daily email newsletter and industry news portal. For more information, please visit: http://www.dmwmedia.com.
CONTACT: Tinzar Sherman of Digital Media Wire, Inc., +1-310-855-0033,
ext. 702, tinzar@digitalmediawire.com, or Agency, Jessica Hasson of Terpin
Communications, +1-323-710-3556, jessica@terpin.com, for Digital Media Wire,
Inc.
CBS Interactive Music Group Announces Radio.com App for iPad
New App Delivers Audio and Visual Access To More Than 600 Music, News and Sports Radio Stations Complemented By Insightful Data and Information From Last.fm
NEW YORK, April 2 -- CBS Interactive Music Group today announced the Radio.com App for iPad is now available on the App Store. The app was created exclusively for iPad to make it easier than ever for music, sports and news fans to immerse themselves in their mobile media experience while navigating through and engaging with an expansive array of high quality content.
The Radio.com App for iPad is the ultimate online destination for radio listening. The app brings together best-in-class programming from CBS RADIO and its streaming partners, including Yahoo! Music, among others, with Last.fm's proprietary scrobbling technology, artist pages, photo galleries, charts, and event listings backed by a community topping more than 40 million monthly users. Users will be able to intimately interact with in excess of 550 professionally programmed music stations and at least three dozen news, talk and sports stations from across the nation.
Utilizing iPad's Multi-Touch interface, the Radio.com App provides access to CBS RADIO's over the air, HD multicast and digital only stations, along with more than 400 stations from leading online radio providers, including 150 plus from Yahoo! Music. Key features of the application include:
-- The ability to read the latest news and editorials on a favorite
artist; follow local, national and breaking news, and get updates on
the latest scores and highlights from all the major sports teams and
events;
-- Once registered with Radio.com, users can scrobble music listening to
a Last.fm profile to enable personalized music recommendations and
allow friends to see what's being listening to. To date, Last.fm has
scrobbled almost 40 billion pieces of music currently coming in at
peaks of 800 scrobbles per second;
-- Users can view contextual content via Last.fm, including millions of
artist pages and event listings, and photos that can be viewed as a
slide show when the iPad is turned on its side;
-- A multi-media functionality that gives users the ability to follow
Twitter feeds, watch original videos created by CBS RADIO stations,
and listen to podcasts.
Additionally, the app gives users the choice to search stations by location or genre, or visit any one of their 20 preset "favorites," as well as toggle seamlessly between stations. Among the diverse lineup of choices are some of the most listened to stations of their kind including KROQ (alternative rock) in Los Angeles, WXRT (Triple AAA) and WUSN (country) in Chicago, WCBS-FM (classic hits) in New York, and WVEE (urban) in Atlanta, coupled with radio's leading authorities on sports and news, such as WFAN and 1010 WINS in New York, respectively.
Since July 2008, apps powered by the CBS Interactive Music Group have been downloaded on the iPhone or iPod touch nearly 11 million times providing users with free mobile access to hundreds of professionally programmed stations, and the ability to discover new music, stream unlimited tracks, and create personalized stations based on individual music preference.
About CBS Interactive Music Group
The CBS Interactive Music Group was formed in May 2009 combining CBS RADIO's digital music assets and Last.fm, the leading music discovery destination, to give users more content and community around their favorite music. With one of the world's largest online music audiences, the CBS Interactive Music Group reaches more than 45 million unique users across its sites, streams, and mobile applications.
About CBS RADIO
CBS RADIO, one of the largest major-market operators in the United States with stations covering news, sports, talk, rock, oldies, country, adult contemporary and urban formats, among others, offers audiences an enhanced and customized listening experience through the combination of on-air, online and new media platforms. Home to the nation's most listened to news (1010 WINS), sports (WFAN-AM), rock (KROQ-FM) and country (WUSN-FM) stations, CBS RADIO operates 130 radio stations throughout the nation's top 50 markets and broadcasts play by play coverage of more than two dozen of the country's leading professional sports franchises. CBS RADIO is a division of CBS Corporation. For more information on CBS RADIO, please visit http://www.cbsradio.com.
Source: CBS Interactive Music Group
CONTACT: Karen L. Mateo, CBS RADIO, +1-212-649-9639,
karen.mateo@cbsradio.com, or Allison Mandara, CBS RADIO, +1-212-649-9609,
allison.mandara@cbsradio.com
Discovery Communications Announces MythBusters App for iPad
-Available Now From the App Store, Discovery's First App for iPad Offers Fans Immersive Video, Gaming and Social Media Experiences -
SILVER SPRING, Md., April 2 -- Discovery Communications, the world's number one nonfiction media company, today announced its MythBusters App for iPad is available on the App Store. The app brings fans a compelling new way to experience the Emmy®-nominated series.
The app, created in conjunction with developer Phunware, delivers a wholly re-imagined fan experience designed especially for iPad. The new app builds on the recently launched MythBusters App for iPhone and iPod touch, maximizing the user experience through the iPad's larger screen and innovative Multi-Touch user interface. The app features a state-of-the-art interactive video experience, immersive game play and easy integration with Twitter and Facebook, all in a dynamic physics-based experience that will resonate with enthusiastic MythBusters fans.
"The iPad represents a compelling new opportunity to engage Discovery viewers and we're thrilled to bring consumers an action-packed app with which to explore and experience MythBusters," said Rebecca Glashow, senior vice president, Digital Media Distribution, Discovery Communications. "MythBusters is one of Discovery's most popular franchises across all platforms from television to online, mobile and social media, and its fans are among some of our most passionate, making it the perfect choice for our first iPad app."
The MythBusters App for iPad features the following:
-- An interactive video experience with a robust collection of ad-free,
short-form video content, including sneak peeks, outtakes and
behind-the-scenes clips, which can be easily collapsed, expanded and
moved around the screen.
-- Easy integration with Facebook, Twitter and the ability to share
content through email.
-- Three multi-level games where players can compete against MythBusters
fans to top the leader board.
-- Ability to save favorite images, photos, games and other content for
easy and quick access.
-- Deeper information about the series, including cast bios, photos and
TV schedules.
"We are excited to partner with Discovery to deliver a brand new app experience to consumers, all based on the science, physics and math that define the MythBusters brand," said Alan S. Knitowski, CEO of Phunware, Inc. "The MythBusters App for iPad features an interactive Multi-Touch user interface and an innovative windowing and docking system which brings to life the app's compelling content and games in a whole new way."
The MythBusters App for iPad is available for purchase for $4.99 from the App Store on iPad or at http://www.itunes.com/appstore/. Consumers can also purchase individual game apps for $1.99 each.
Called "the best science show on television," MythBusters is hosted by Jamie Hyneman and Adam Savage and co-hosts Tory Belleci, Kari Byron and Grant Imahara. Since the series launched in 2003, the team has tested more than 700 myths, conducted nearly 2,300 experiments, set off 711 explosions and destroyed 104 vehicles - all in the name of science. New episodes of MythBusters air on Wednesdays at 9 PM (ET/PT) on Discovery Channel.
About Discovery Communications
Discovery Communications (NASDAQ:DISCA)(NASDAQ:DISCB)(NASDAQ:DISCK) is the world's number one nonfiction media company reaching more than 1.5 billion cumulative subscribers in 170 countries. Discovery empowers people to explore their world and satisfy their curiosity through 100-plus worldwide networks, led by Discovery Channel, TLC, Animal Planet, Science Channel, Planet Green, Investigation Discovery and HD Theater, as well as leading consumer and educational products and services, and a diversified portfolio of digital media services including HowStuffWorks.com. For more information, please visit http://www.discoverycommunications.com.
About Phunware, Inc.
Phunware, Inc. is an enterprise branded mobile application infrastructure company. It specializes in navigating the complexities and challenges inherent in corporate and university centric mobile initiatives, charting a roadmap and course for success in capturing consumer "screen share" and separating enterprise brands from the underlying noise of today's mobile marketplace. With dozens of handset and platform options and seemingly infinite ways to engage mobile consumers, Phunware provides organizations of all types and sizes a proven mobile application infrastructure that can be leveraged, trusted and depended on for commercial performance and measurable results. For more information, please visit the company's web site at http://www.phunware.com.
Photo-driven home shopping experience built specifically for iPad's innovative Multi-Touch user interface
SEATTLE, April 2 -- Real estate Web site Zillow.com today announced that its Zillow on iPad App is available on the App Store. The app presents users with homes for sale, homes for rent, Zestimate® home values, photos, home details and historical data on 95 million U.S. homes on a stunning screen while mobile.
"We jumped at the chance to create the Zillow on iPad App because we saw this as a unique opportunity to create a brand new, photo-driven home shopping experience on the most incredible Apple device yet," said Rich Barton, Zillow's chairman and chief executive officer. "Our app for iPad has the potential to radically change the way people search and comparison shop for real estate and we're excited to be on the App Store for iPad from day one."
With the Zillow on iPad App, home shoppers and real estate professionals can now:
-- Quickly search and browse cities and neighborhoods on a large
touch-screen map with information on all homes, including those for
sale or for rent, using landscape or portrait mode. Alongside the map,
users can flick through photos of a home, or multiple homes, all from
one simple, interactive interface.
-- Window-shop the neighborhood - In addition to map-based searching,
Zillow built a brand new shopping interface, completely unique to the
iPad, which starts with photos. View large images of multiple homes
side-by-side; quickly flick through preview photos of one home versus
another, or pick a home and browse large, nearly full screen images on
the iPad's high resolution display.
-- Drag and drop homes into a personal favorites section for easy access.
Favorite homes can be synced with Zillow.com and the Zillow iPhone App
for later viewing.
Additionally, the Zillow on iPad App lets home shoppers set custom filters to refine home searches by price, size or type and share homes of interest via email or Facebook®. When interested in a home, shoppers can also email the agent, owner or landlord right from the app.
Zillow.com is an online real estate marketplace where homeowners, buyers, sellers, renters, real estate agents and mortgage professionals find and share vital information about homes and mortgages. Launched in early 2006 with Zestimate home values and data on millions of U.S. homes, Zillow has since added homes for sale and homes for rent, a directory of real estate and lending professionals, Zillow Advice and Zillow Mortgage Marketplace. One of the most-visited real estate Web sites, with more than 10 million(i) unique visitors per month, Zillow's goal is to help people become smarter about homes and real estate in every stage of their lives -- home buying, selling, renting, remodeling and financing. The company is headquartered in Seattle and has raised $87 million in funding.
Zillow, Zillow.com, and Zestimate are registered trademarks of Zillow, Inc.
Facebook is a registered trademark of Facebook, Inc.
Access to Over 500 of Marvel's Greatest Titles Including Iron Man, Captain America, Thor, Spider-Man and Hulk
NEW YORK, April 2 -- Marvel Entertainment is proud to announce the launch of the Marvel Comics App for iPad on the App Store. This landmark app launches with over 500 of Marvel's greatest comic books, from classic stories to modern tales, featuring Iron Man, Captain America, Spider-Man, Hulk, Thor and more of the world's most popular Super Heroes. The Marvel Comics App brings the world of Marvel to iPad owners with each comic presented at incredibly high resolution possible on iPad's full color screen, a user-friendly search engine, innovative viewing options and more.
"We're excited to introduce an unparalleled digital comic experience to our fans with the Marvel Comics App for iPad," said Dan Buckley, publisher & CEO, Marvel Publishing. "The iPad is the first device that offers us a chance to present digital comics that are even close to replicating the experience of reading a print comic. This new world of digital comics distribution provides us great opportunities to reach new readers, allow consumers to sample our diverse stories and characters, and we believe it will drive these new fans into the App Store and local comic shops each week to find even more."
Fans will be granted unrivaled access to Marvel's rich library of comics, with launch titles ranging from the first appearances of characters such as Spider-Man and the X-Men to modern classics like the debut of Red Hulk, Jonathan Hickman's acclaimed Fantastic Four run, Joss Whedon & John Cassaday's Astonishing X-Men and lots more. Every comic available through the Marvel Comics App is optimized for the iPad through painstaking re-coloring and re-digitizing of select content.
Marvel worked with ComiXology to create the perfect app for new readers, offering the option to preview three pages from each available comic before purchasing and a cutting edge recommendation engine for every fan to find a comic they're sure to love. The app also arms fans with a handy comic shop locator, allowing them to find their local retailer's address and phone number and then journey even further into the Marvel Universe. To further enhance the mobile reading experience on the iPad, the Marvel Comics App features multiple viewing modes, taking readers panel-by-panel through the comic book in a smooth, action-packed progression using just the swipe of a finger.
The Marvel Comics App for iPad is available for free from the App Store on iPad or at http://www.itunes.com/appstore/. Individual comics are priced at just $1.99 each with new content arriving every week.
To commemorate this historic event, Marvel is offering select titles free for a limited time, such as New Avengers #1, which launched a new era for super hero comics; Captain America #1, Invincible Iron Man #1 & Thor #1, the perfect place for new readers to discover the titular heroes; and Super Hero Squad #1, suited for fans of all ages, especially our youngest ones.
The Marvel Comics App is also available for iPhone and iPod touch. For all the details on Marvel's historic announcement and a closer look at the Marvel Comics App, please visit http://www.marvel.com/iPad.
About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world's most prominent character-based entertainment companies, built on a proven library of over 5,000 characters featured in a variety of media over seventy years. Marvel utilizes its character franchises in licensing, entertainment (via Marvel Studios and Marvel Animation) and publishing (via Marvel Comics). Marvel's strategy is to leverage its franchises in a growing array of opportunities around the world, including feature films, consumer products, toys, video games, animated television, direct-to-DVD and online. For more information visit http://www.marvel.com/.
FOR MORE INFORMATION AND/OR ARTWORK PLEASE CONTACT:
Ann Hinshaw / Karen Silberg
DAN KLORES COMMUNICATIONS
212-685-4300
ann_hinshaw@dkcnews.com or karen_silberg@dkcnews.com
Source: Marvel Entertainment, LLC
CONTACT: Ann Hinshaw, ann_hinshaw@dkcnews.com or Karen Silberg,
karen_silberg@dkcnews.com, both of DAN KLORES COMMUNICATIONS, +1-212-685-4300
Personalize Your New iPad with Skins Featuring Artwork from The Beatles, Bob Marley, Taylor Swift, Jay-Z, Ed Hardy, Adult Swim, and More
BROOKLYN, N.Y., April 2 -- MusicSkins LLC, a leader in music-related premium vinyl skin products for iPods, MP3 players, cell phones, PDAs, laptops and gaming accessories, today announced the launch of a new line of high-quality vinyl skin products for the Apple iPad, a revolutionary new multi-touch device for enjoying web and multimedia content and productivity tools.
The new line of fully removable entertainment-themed skins for the iPad feature MusicSkins' entire catalogue, encompassing musical genres like rock, rap, country, R&B, pop and reggae, as well as fashion, art, models, Adult Swim and other media themes. Through its partnership with Live Nation, MusicSkins has gained rights to market skins from some of the largest acts in the industry and today's hottest artists, including The Beatles, Jay Z, Black Eyed Peas, Sex Pistols, AC/DC, Madonna, Lil Wayne, and Kiss, as well as acts from other companies such as Bob Marley, Taylor Swift, The Grateful Dead, Pink Floyd, Rihanna, Linkin Park and more.
Announced in January, the Apple iPad is a revolutionary device for browsing the web, reading and sending email, enjoying photos, watching videos, listening to music, playing games, reading e-books and more, giving users the opportunity to physically interact with applications and content through a responsive high-resolution Multi-Touch(TM) display. Available today, the new line of MusicSkins covers the entire back of the iPad, custom-cut to allow for complete functionality.
"The new iPad promises to be one of Apple's most cutting-edge releases since the iPhone, so launching our line of personalized skins concurrent with the debut of the iPad represents a huge addition to the MusicSkins lineup," said Jed Seifert, MusicSkins LLC Executive Vice President. "The new line will add to our already-extensive offering of devices, ranging from the iPhone to iPods, laptops to Seagate hard drives, and from Guitar Hero® to Nintendo DSi(TM)."
The MusicSkins line of device skins are made of premium quality vinyl that provides a high-gloss photo grade finish and durable, scratch-resistant, anti-UV coating. Patented 3M air release adhesive technology ensures that they apply easily, evenly and bubble-free, while the ultra-low profile ensures flawless integration with almost all accessories.
MusicSkins is a leading provider of premium quality illustrated vinyl protective coverings known as "skins" for personal electronic devices. Initially offering a product line of skins featuring music-industry related images of artists, bands, musicians and DJs to appeal to music fans, it has now expanded its focus to offer a wide range of popular culture imagery in their skins catalog. MusicSkins' innovative business model affords record companies, clothing brands, artists, and corporations a unique mechanism to connect with a broad-based consumer audience. Their new Customizer tool, http://www.MusicSkins.com/Custom, enhances skin personalization by allowing users to upload their own photos and artwork to create their own custom designed skin. There is truly a MusicSkin to suit every taste. For more information, visit http://www.MusicSkins.com, call 646-827-4271, or email info@MusicSkins.com.
Source: MusicSkins LLC
CONTACT: Belinda Banks, +1-609-750-9110, belinda@sspr.com, for
MusicSkins LLC
The Weather Channel App for iPad Now Available on App Store
App designed for revolutionary iPad delivers advanced interactive weather maps with unprecedented functionality
ATLANTA, April 2 -- The Weather Channel® (TWC), today announced The Weather Channel App for iPad is now Available on App Store. The app marries the best of TWC on mobile with the best of TWC on television to give consumers customized weather information at the tap of a finger, including an extensive index of maps, an enhanced video center and severe weather coverage alerts. The Weather Channel App for iPad is available to consumers at no charge courtesy of Toyota.
"The Weather Channel uses all the revolutionary functionality of iPad to combine the 'lean-forward' experience of mobile devices and the 'lean-back' experience of television viewing," said Cameron Clayton, vice president of mobile for The Weather Channel. "We're thrilled to have developed an app for iPad that delivers so much utility to customers in such a beautiful and intuitive way."
The Weather Channel App for iPad takes full advantage of the innovative Multi-Touch iPad display to allow weather seekers to choose the most relevant forecast for them, and the larger screen size allows for enhanced viewing of numerous weather forecasts, maps and videos. The app also features future radar imagery in motion on a map, using proprietary TruPoint technology developed by The Weather Channel.
Additional features include the following:
-- Weather forecasts in current, hourly, 15-minute, 36-hour or 10-day
increments.
-- Interactive maps with points of interest, and users can decide to
display layers such as radar, clouds, UV index, rainfall, snowfall and
more.
-- Severe weather updates provide local and national alerts to keep users
up to date with severe weather information.
-- A video center with a large library of local, regional, national and
international video clips for general and three-day forecasts by TWC
meteorologists for multiple, saved locations.
-- Social media integration includes direct access to The Weather Channel
Twitter feed and tweets from meteorologists and severe weather
experts.
The Weather Channel for iPhone and iPod touch has received almost 10 million downloads since its November 2008 launch and remains one of the most popular apps on the App Store.
About The Weather Channel Companies
The Weather Channel Companies (TWCC) is made up of The Weather Channel television network, The Weather Channel digital properties, and Weather Services International (WSI). The Weather Channel® is based in Atlanta and is seen in more than 100 million U.S. households. TWC also operates Weatherscan, a 24-hour all-local weather network; The Weather Channel Radio Network; and The Weather Channel HD. The digital properties of TWC, which include the weather.com http://www.weather.com/ ® site, The Weather Channel Desktop and The Weather Channel Mobile http://www.weather.com/mobile , reach more than 40 million unique users online each month and is the most popular source of online weather, news and information according to Nielsen//NetRatings. WSI, headquartered in Andover, MA, primarily provides business-to-business weather services, particularly for the media, aviation, marine and energy sectors. TWCC is owned by a consortium made up of NBC Universal and the private equity firms The Blackstone Group and Bain Capital. For more information, visit http://www.weather.com/press.
Source: The Weather Channel
CONTACT: David Blumenthal, The Weather Channel, +1-770-226-2191,
dblumenthal@weather.com
Gilt Groupe Launches New App for iPad -- Now Available on the App Store
NEW YORK, April 2 -- Gilt Groupe, the exclusive flash-sale retailer that has been an innovator in online retail since its inception in 2007, announced today the launch of its Gilt App for iPad; now available on the App Store.
"We have significantly transformed ecommerce at Gilt by injecting a sense of entertainment and competition into the online shopping experience. Our iPad app takes that experience to a whole new level," says Jag Bath, Vice President, Product Management at Gilt Groupe. "With our iPad app users feel like they are physically touching all the products. What's also amazing, especially for our members, is the speed at which they can browse through the sales and add items to their cart."
By taking full advantage of the iPad's large Multi-Touch display, members are immersed into the Gilt experience like never before. The pinch-and-zoom feature allows members to view the first class photography and rich details of each item in high resolution across the full screen in either portrait or landscape. The split-screen view lets users jump from sale to sale in a single tap by showing all the live sales alongside the sale you are currently shopping. And the shopping cart, that is always visible, allows members to quickly touch and drag items into their cart.
The invitation-only site will grant instant Gilt Groupe membership to all iPad owners who download the app and is also giving a $10 credit to the first 10,000 iPad owners who register for new membership through the app.
About Gilt Groupe, Inc.
Launched in November 2007 and headquartered in New York City, Gilt Groupe has rapidly established itself as one of the leading online fashion and travel retailers in the US. Gilt curates a broad range of daily sales for its exclusive, invitation-only membership. Each sale lasts just 36 hours and features many of the world's most sought-after designers. To find out more please visit us at http://www.gilt.com.
Paramount Digital Entertainment and Freeverse Announce Top Gun App for iPad
Feel the Need for Speed with New Gameplay, Upgraded Graphics and a Redesigned User Interface
LOS ANGELES, April 2 -- Paramount Digital Entertainment and Freeverse today announced the Top Gun App for iPad is now available from the App Store. Expanding beyond the popular arcade shooter experience from the Top Gun App for iPhone and iPod touch, Top Gun for iPad features a redesigned user interface, high resolution graphics and new gameplay.
Top Gun takes full advantage of the breakthrough capabilities of the iPad. The game's resolution has been increased and the user interface was adjusted to take advantage of the size of the iPad's stunning display. Additionally, new gameplay is now available including a Top Gun Navy fighter jet and afterburner feature. The afterburner allows players to activate a high-speed boost to get out of dangerous situations.
"With its cinematic gameplay and aerial battles, Top Gun is the ideal game for Paramount Digital Entertainment to bring to Apple's newest device," said Tom Lesinski, President, Paramount Digital Entertainment. "We've added new content, controls and high-quality graphics to our popular iPhone game that takes advantage of the iPad's large screen and high resolution display to intensify the action for an exciting game experience."
Inspired by the film, Top Gun places players at the United States Navy Fighter Weapons School, where instructors Maverick and Iceman will help them compete to become the next Top Gun. Players can take control of planes including a fighter-jet and stealth bomber, shoot down MiGs and dodge incoming air-to-air and surface-to-air missiles, all while navigating intricate environments and weaving in and out of the Danger Zone.
Top Gun is a first person, arcade jet shooter game that features 10 missions in a variety of environments, including oceans, deserts, canyons and city centers, both during the day and at night. Players can take out enemies by locking-on and firing their missiles, while using the accelerometer controls to dodge both aerial and ground based obstacles called Danger Zones. Top Gun also features classic compositions from the movie including: "Danger Zone" and "Top Gun Anthem." Top Gun players can earn medals and awards while progressing through Story Mode and can also revisit previously completed missions.
Paramount Digital Entertainment (PDE) is a division of Paramount Pictures Corporation. PDE develops and distributes filmed entertainment across worldwide digital distribution platforms including online, mobile and portable devices, videogames, virtual worlds and emerging technologies.
Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of Viacom (NYSE: VIA; VIA.B), a leading content company with prominent and respected film, television and digital entertainment brands. The company's labels include Paramount Pictures, Paramount Vantage, Paramount Classics, MTV Films and Nickelodeon Movies. PPC operations also include Paramount Digital Entertainment, Paramount Famous Productions, Paramount Home Entertainment, Paramount Pictures International, Paramount Licensing Inc., Paramount Studio Group, and Worldwide Television Distribution.
About Freeverse
Freeverse strives to develop and publish seamless software, with a particular concentration on the Mac and iPhone platforms. Our developed and published titles have been honored with six Apple Design Awards and over 5 million paid sales from the iTunes App Store. Freeverse, a member of the ngmoco family, is at the forefront of creating compelling, cutting edge games.
Source: Paramount Digital Entertainment
CONTACT: Stacy Miles, +1-310-694-3106, stacy_miles@bhimpact.com, or
Megan Kellett, +1-310-694-3102, megan_kellett@bhimpact.com, both for Paramount
Digital Entertainment
Overstock.com Announces 'Escape to the U.S. Virgin Islands Sweepstakes'
Win One of Four St. Thomas Vacations April 3 Through April 30, 2010
SALT LAKE CITY, April 2 -- Overstock.com, Inc. (NASDAQ:OSTK) today announced the launch of its "Escape to the U.S. Virgin Islands" Sweepstakes on April 3, 2010. Four qualifying entrants will receive a six day/five night vacation for two to St. Thomas provided by the U.S. Virgin Islands Department of Tourism. The trip will include airfare from anywhere within the continental U.S. To enter, participants can visit http://www.auctions.overstock.com/escape-to-the-virgin-islands-sweepstakes.
Each day of the contest, a new question will be posted on the contest page regarding Overstock.com's Auctions, Cars or Real Estate departments and participants will be required to search in the respective departments to find the answer. All qualifying entries will be eligible for the sweepstakes' drawing. To qualify, participants must complete all required fields of the entry form and must have the correct answer to that day's question.
"We have incredible deals on our auctions, real estate and cars sites," said Overstock.com President Jonathan Johnson. "Our customers should visit these departments and enter to win the spring break vacation of a lifetime."
Week's prize awards will be for the following island resorts:
Potential winners will be selected in four successive random drawings held during the contest month. Each drawing will be from among the entries made on the previous seven days. No purchase is necessary to enter. The winners will be announced on April 12, April 19, April 26, and May 3, 2010. For a complete statement of the rules, go to http://www.overstock.com/32146/static.html .
About Overstock.com
Overstock.com, Inc. is an online retailer offering brand-name merchandise at discount prices. The company offers its customers an opportunity to shop for bargains conveniently, while offering its suppliers an alternative inventory distribution channel. Overstock.com, headquartered in Salt Lake City, is a publicly traded company listed on the NASDAQ Global Market System and can be found online at http://www.overstock.com/. Overstock.com regularly posts information about the company and other related matters on its website under the heading "Investor Relations."
Overstock.com® is a registered trademark of Overstock.com, Inc. All other trademarks are the property of their respective owners.
This press release contains certain forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. Such forward-looking statements include, but are not limited to, statements regarding the continuation of the sweepstakes for the period indicated, the timing of events indicated. Our Form 10-K for the year ended December 31, 2009 and our other subsequent filings with the Securities and Exchange Commission identify important factors that could cause our actual results to differ materially from those contained in our projections, estimates or forward-looking statements.
Source: Overstock.com
CONTACT: Media, Roger Johnson, +1-801-947-4430, rojohnson@overstock.com,
or Investors, Kevin Moon, +1-801-947-3282, kmoon@overstock.com, both of
Overstock.com
Zinio App for iPad Enables New Era in Magazine Publishing
-- Newsstand for iPad enables readers to explore, read, interact and shop over 2,400 of the world's best magazines --
SAN FRANCISCO, April 2 -- Zinio, a global leader in digital publishing technology and services, today announced the availability of its Zinio App for iPad on the App Store. The free app enables readers, publishers and advertisers to embrace a new world of interactive, full-color, multimedia magazines on the revolutionary iPad.
"With the Zinio App for iPad, people can have the world's best newsstand with them wherever they are," said Rich Maggiotto, president & CEO of Zinio. "Our solution allows thousands of publishers globally, and advertisers already using Zinio's platform, to take full advantage of iPad's remarkable, high-resolution and engaging interface. Readers will no longer simply read magazines they will experience them."
Making full use of iPad's Multi-Touch display, the app offers the unique added benefit of letting readers pay once for a magazine subscription or single issue, then enjoy that publication across platforms and devices like their iPad, iPhone, PC or Mac.
"Conventional digital readers limit publishers to dull, text-only experiences that are not very conducive to a magazine publisher's business model. Why look at beautiful images and spreads photographed for color in black and white?" said Maggiotto. "We believe iPad is the tipping point that will shift an entire industry, giving all stakeholders capabilities and experiences they've never had before."
With the Zinio App for iPad, readers can move seamlessly within each magazine page between text, interactive graphics, animated illustrations, videos and much more. Their fingers determine the experience enlarging photos, launching web pages from ads and articles, viewing how-to guides and slideshows, and instantly sharing articles with friends, family and co-workers. The Zinio App extends the pay-once-read-anywhere ZINIO UNITY(TM) reading platform and launches with over 2,400 of the world's favorite magazine titles, featuring seven specifically optimized for an interactive reading experience: Car and Driver, Macworld, National Geographic, Spin, Sporting News Today and VIVmag.
Zinio, the world's newsstand, is revolutionizing reading. Through digital products and services, the Company creates better ways for people to discover published content, get more of it and do more with it. Zinio works closely with publishers worldwide to reinvent reading. For consumers, Zinio enables the ability to shop for, search inside, read, share and save digital content in new ways and on many devices. With over 50,000 digital magazines and books, and e-stores localized in 20 languages, zinio.com is the largest newsstand in the world. Founded in 2001 and privately held, Zinio is headquartered in San Francisco and has offices in New York, London, Paris, Barcelona and Taipei.
Source: Zinio
CONTACT: Lisa Hagendorf, Zinio, +1-646-383-4050, Lhagendorf@zinio.com
JCA Delivers Future of Digital Media Services With Isilon IQ
Leading Provider of Content Management Solutions Deploys Isilon Scale-out NAS to Accelerate Transcoding, Encoding and Digital Distribution Operations while Reducing Costs
SEATTLE, April 2 -- Isilon® Systems (NASDAQ:ISLN) today announced that JCA.tv, a leading service provider to the UK film and television industry, is using Isilon scale-out NAS to power its range of digital asset management services for clients including BBC Worldwide, NBC Universal and many other leading media companies. Using Isilon IQ, JCA.tv has unified its transcoding, encoding, metadata management and digital distribution operations onto a single, high performance, highly scalable, shared pool of storage, streamlining its workflow to accelerate project delivery and stay ahead of customer demand. With Isilon scale-out NAS, JCA.tv can scale performance and capacity on-demand, providing a flexible, cost-effective platform to power the development of new services and the acquisition of new business.
"For us, the content is the driver," said Simon Kay, managing director, JCA.tv. "We needed a storage system that delivered high performance and data security, while minimizing the IT side of the business, so we could focus on managing assets for our clients. While the limitations of traditional SAN and NAS systems were considerable, Isilon's solution reduced costs and enhanced performance. Although it might sound like a cliche, Isilon does exactly what it says on the box."
Prior to deploying Isilon scale-out NAS, JCA.tv experienced degrading performance issues with its traditional NAS system, especially as client demand for higher definition content continued to increase. With 2000 hours of digital media assets being processed each month, JCA.tv needed a solution capable of reducing project delays and management overhead being caused by its previous NAS system.
Working with Boxer Systems, a leading Isilon channel partner, JCA.tv deployed Isilon scale-out NAS as the primary storage solution for its digital media solutions, which deliver encoding, transcoding and distribution services for some of Europe's largest broadcasters. Using Isilon IQ, featuring its OneFS® operating system, JCA has been able to complete more projects in less time, increasing its bandwidth for new business, while significantly reducing storage management time and costs.
"In today's media industry, the key to success is diversifying the ways in which audiences can consume and access entertainment," said Mark Stevens, vice president and general manager, EMEA, Isilon Systems. "JCA is leading the way for Europe's largest media companies to do just that. By using Isilon scale-out NAS to maximize the revenue potential of their clients' content, JCA is demonstrating the dramatic performance and cost-reduction benefits Isilon delivers for the next generation of media services."
About Isilon Systems
Isilon Systems (NASDAQ:ISLN) is the proven leader in scale-out NAS. Isilon's clustered storage and data management solutions drive unique business value for customers by maximizing the performance of their mission-critical applications, workflows, and processes. Isilon enables enterprises and research organizations worldwide to manage large and rapidly growing amounts of file-based data in a highly scalable, easy-to-manage, and cost-effective way. Information about Isilon can be found at http://www.isilon.com/.
The names of companies mentioned herein are the trademarks of their respective owners.
Source: Isilon Systems
CONTACT: Lucas Welch of Isilon Systems, +1-206-315-7621,
lucas.welch@isilon.com; or James McIntyre of McClenahan Bruer,
+1-503-546-1016, james@mcbru.com, for Isilon Systems
Essilor Acquires Signet Armorlite, Exclusive Manufacturer of KODAK Lenses
CHARENTON-LE-PONT, France, April 2, 2010-- Following approval by the US competition authorities, Essilor has
completed its acquisition of Signet Armorlite, a leading independent
manufacturer of ophthalmic lenses. Based in California, Signet Armorlite,
Inc. generates a global revenue of approximately $115 million, primarily
through its subsidiaries in the United States, the United Kingdom, Germany,
Spain, Columbia, Portugal and Holland.
Holding an exclusive worldwide license for the development,
production and distribution of Kodak(R) brand lenses, Signet Armorlite
markets a product portfolio that is strategically aligned with Essilor's
offering. The acquisition will enable Essilor to strengthen its positions in
the high-quality mid-range segment. Operated independently by the current
management team, Signet Armorlite will leverage Essilor's distribution
network to promote the Kodak(R) brand and reach new customers and consumers
around the world.
"The acquisition of Signet Armorlite illustrates Essilor's
strategy of offering product and service lineups tailored to each segment of
the ophthalmic optics market," said Hubert Sagnières, Chief Executive Officer
of Essilor International. "We're going to capitalize on our Company's size as
well as its extensive research and development capabilities to increase the
opportunities for the Kodak brand in the international ophthalmic
marketplace."
"We see excellent synergies between the strength of our Kodak
brand and Essilor's leading position in the worldwide ophthalmic market,"
said Brad Kruchten, president of Kodak's Film, Photofinishing and
Entertainment Group. "We are confident that this combination will insure the
Kodak brand has a substantial position in vision care moving forward."
The world leader in ophthalmic optical products, Essilor International
researches, develops, manufactures and markets around the world a wide
range of lenses to correct myopia, hyperopia, presbyopia and astigmatism.
Its flagship brands are Varilux(R), Crizal(R), Essilor(R), Definity(R)
and Xperio(TM).
Based in France, the company reported consolidated revenue of more than
EUR3.2 billion in 2009, with 34,700 employees and operations in 100
countries.
Spansion Moves Closer to Successful Conclusion to Chapter 11 Reorganization
Court Provides Guidance as to Remaining Issues with Plan of Reorganization
SUNNYVALE, Calif., April 1 -- Spansion Inc. announced today that the U.S. Bankruptcy Court for the District of Delaware has issued a decision regarding Spansion's plan of reorganization that overrules a number of objections and provides guidance as to the few remaining issues with the plan. The court's opinion also denied a motion by an ad hoc committee of holders of Spansion's exchangeable debentures seeking to vacate the court's prior order approving Spansion's disclosure statement and appoint an examiner or Chapter 11 trustee.
"We are pleased to have taken a major step forward towards the confirmation of our plan," said John Kispert, CEO of Spansion. "We appreciate the court's detailed and thoughtful opinion and we look forward to addressing the court's remaining concerns."
Spansion will address the court's remaining issues in order to obtain confirmation of the plan and a successful emergence from Chapter 11 as quickly as possible.
About Spansion
Spansion is a leading Flash memory solutions provider, dedicated to enabling, storing and protecting digital content in automotive, consumer electronics, networking and wireless applications. Spansion is focused exclusively on designing, developing, manufacturing, marketing, selling and licensing Flash memory solutions. For more information, visit http://www.spansion.com/.
Spansion®, the Spansion logo, MirrorBit®, MirrorBit® Eclipse(TM), ORNAND(TM), EcoRAM(TM) and combinations thereof, are trademarks and registered trademarks of Spansion LLC in the United States and other countries. Other names used are for informational purposes only and may be trademarks of their respective owners.
Cautionary Statement
This release contains forward-looking statements made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Investors are cautioned that these forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from those statements. The risks and uncertainties include the company's ability to emerge from the Chapter 11 proceedings on April 14, 2010, the ability to deliver on-going success, the ability to maintain a strong balance sheet and the ability to deliver high-quality, differentiated solutions. The company urges investors to review in detail the risks and uncertainties discussed in the company's Securities and Exchange Commission filings, including but not limited to the company's most recent Annual Report on Form 10-K. Unless otherwise required by applicable laws, the company undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise.
Shotzoom Software and Jason Giambi Hit the Apple iPad
SCOTTSDALE, Ariz., April 1 -- Shotzoom Software, creator of Golfshot: Golf GPS ®, will unveil the first instructional baseball app on the iTunes Store with major league star Jason Giambi.
Baseball Gameplan® (BGP), available April 1st or 2nd on the iPhone and iPod touch, and April 3rd on the new iPad, will provide 15-30 second tips and 30-60 second drills for baseball players on high definition, multi-angle videos. More information can be found at http://www.baseballgameplan.com/.
Baseball Gameplan® will help players with fundamentals, hitting, infield, outfield, pitching and catching. The app is targeted for Little Leaguers to high school players along with their parents and coaches.
The state-of-the-art app, which unlike a DVD, can be viewed on the baseball field, allows users and parents to actively monitor performance, measure improvement and interact.
The fast-paced instruction includes players talking to users and demonstrating tips and competitions. The level of instruction runs the gamut of easy to advanced drills and Shotzoom's Drill Meter allows players to track progress and see improvement while they "Practice with a Purpose."
The instructors include Giambi, a former American League Most Valuable Player who now plays for the Colorado Rockies, and five others with major league and college experience. They are David Upchurch, a former Kansas City Royals pitcher; Leo Daigle, a former third baseman with the Chicago White Sox and Baltimore Orioles; Ty Johnson, a catcher at perennial collegiate powerhouse Arizona State University; and Jeremy Giambi, a former major league player with the Royals, A's, Phillies, Red Sox, White Sox and Jason's younger brother.
"We wanted this app to be hard-charging," said Jeremy Giambi. "The idea that any player at any skill level can download this app, learn a quick pointer and then replicate it on the field real-time is amazing," added older brother and current Colorado Rockies player Jason.
Video for Baseball Gameplan® was filmed onsite at Big League Dreams in Gilbert, AZ. There are 10 Big League Dreams ballparks nationwide with fields built as replicas of major league ballparks.
Baseball Gameplan® is being released a day before the Major League Baseball season starts on April 3rd on the new Apple iPad. In conjunction with Baseball Gameplan®, Shotzoom will release Golfplan®, with veteran PGA Pro and Victorious Ryder Cup Captain, Paul Azinger. Golfplan® will identify areas of a player's golf game that needs improvement and generate an individualized practice plan for the golfer.
Baseball Gameplan® includes basic fundamentals and hitting with Jason Giambi for $4.99. Additional upgrades include: pitching $3.99, fielding $2.99, catching $1.99. High-Definition videos will be available on the Apple iPad for $4.99. Future releases will include new players, translations and content specific to certain geographic areas.
ABOUT SHOTZOOM SOFTWARE
Shotzoom Software, is a leading mobile platform company based in Scottsdale, Arizona. Shotzoom is also the creator of Golfshot: Golf GPS®, the wildly popular GPS device that finished 2009 as a Top 10 grossing iPhone app among more than 125,000 apps in the Apple iTunes Store. For more information on Baseball Gameplan® visit http://www.baseballgameplan.com or Shotzoom Software at http://www.shotzoom.com
Source: Shotzoom Software
CONTACT: Bowen Osborn, +1-480-297-6525, for Shotzoom Software
SCOTTSDALE, Ariz., April 1 -- Legendary PGA Tour professional Paul Azinger partners with the makers of Apple's #1 Golf App, Golfshot: Golf GPS® to create the first universal instructional golf application based on actual golfer's stats.
Golfplan, available April 1st or 2nd on the iPhone and iPod touch, and April 3rd on the new iPad, will automatically identify areas that need improvement in a golfer's game and generate individualized practice plans to address those needs. More information can be found at http://www.golfplanpro.com/.
Azinger, the victorious 2008 Ryder Cup captain who has won 17 professional golf titles and one major championship is the driving force behind Golfplan. Each instructional video performed by Azinger includes a repeatable Drill that helps users "Practice with Purpose."
"Golfshot reinvented Golf GPS with the help of the iPhone and I wanted to change the paradigm of golf instruction using the iPad," said Azinger, who won the 1993 PGA Championship. "It was only natural to partner with the Golfshot crew to create a revolutionary app to provide intuitive instruction for our members using their own golf stats."
Golfplan addresses the five major areas of the golf game: driving, greens in regulation, scrambling, recovery and putting.
Golfplans are created by handicap or by using Golfshot statistics. For new users, Golfplan will generate plans based on similar players in their handicap range. For existing Golfshot: Golf GPS® or Golfshot Lite members, Golfplans are generated by the individual's recorded golf statistics on Golfshot.
"Can you think of a better person to help our members with their golf game?" said Michael Hall, president of Shotzoom, creator of Golfshot. "Paul has an unmatched passion for life and cares deeply about the game of golf. It's truly a tremendous honor to have him leading the charge on Golfplan."
Golfplan can be downloaded at the App Store for $7.99. The app is "Universal," thus will work on the iPad, iPhone and iPod touch. High-Definition videos will be available on the Apple iPad for $4.99 starting April 3rd.
Shotzoom Software, the creator of Golfshot: Golf GPS®, Golfshot Lite, Golfplan and Baseball Gameplan, is a leading mobile platform media company based in Scottsdale, Arizona. For more information on Shotzoom visit http://www.shotzoom.com
Source: Shotzoom Software
CONTACT: Bowen Osborn of Shotzoom Software, +1-480-297-6525
i4i Wins (Again) - Court of Appeals Denies Microsoft Rehearing
TORONTO, April 1, 2010-- Today, the United States Court of Appeals for
the Federal Circuit issued their ruling in i4i v. Microsoft which denies
Microsoft's petition for rehearing and rehearing en banc.
Loudon Owen, Chairman of i4i, says, "i4i is delighted by this ruling from
Federal Circuit Court of Appeals. This has been a long and arduous process,
but this decision is a powerful reinforcement of the message that smaller
enterprises and inventors who own intellectual property can and will be
protected."
i4i is a global technology company headquartered in Toronto, Canada. For
more information on i4i v. Microsoft, selected court documents can be found on http://www.i4ilp.com.
For further information: Loudon Owen - lowen@mcleanwatson.com or
+1-416-307-3271; Melony Jamieson - melony@getitdone.ca or +1-416-518-6355
Source: i4i
For further information: Loudon Owen - lowen@mcleanwatson.com or +1-416-307-3271; Melony Jamieson - melony@getitdone.ca or +1-416-518-6355
Tony Hawk(R)'s Pro Skater(R) 2 Now Available on App Store
Best-Selling and Fan-Favorite Tony Hawk Video Game Launches for iPhone and iPod Touch
SANTA MONICA, Calif., April 1 -- Activision Publishing, Inc. (NASDAQ:ATVI) announced today the availability of Tony Hawk's Pro Skater 2 for iPhone and iPod touch on the App Store. The app features classic game modes, characters and levels from the original Tony Hawk's Pro Skater 2, giving nostalgic fans everything they've been eagerly awaiting.
Tony Hawk's Pro Skater 2 utilizes the innovative Multi-Touch controls of iPhone and iPod touch to allow players to kick-flip, ollie, grind rails and pull off big air tricks. The Tony Hawk's Pro Skater 2 app is available in the United States for $9.99 from the App Store on iPhone and iPod touch at http://www.itunes.com/appstore/. The app will be available in the remaining worldwide territories soon.
About Tony Hawk, Inc.
Tony Hawk, Inc. is a world leader in its field with the unprecedented ability to bring alternative sports and their unique lifestyle to the masses while maintaining an indispensable edge of authenticity with the market's hard-core, trendsetting audience. Founded by Tony Hawk in 1998 and based in Vista, CA, the company is organized into five segments: Merchandising, Events, Endorsements, Film and Digital Media. These lifestyle sports include skateboarding, BMX, Motocross, surfing and snowboarding. Consumer goods bearing the Tony Hawk brand have dominated several markets, including interactive games, skateboard hard goods, lifestyle apparel, toys, publications and more.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision Publishing maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, Russia, Japan, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company's website, http://www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to identify forward-looking statements. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Publishing's titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Activision Publishing's ability to predict consumer preferences among competing hardware platforms, declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing's products, adoption rate and availability of new hardware (including peripherals) and related software, industry competition, rapid changes in technology, industry standards and consumer preferences, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, licensees, licensors, vendors and third-party developers, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, and the other factors identified in the risk factors section of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
i4i wins (again) - Court of Appeals Denies Microsoft rehearing
TORONTO, April 1 -- Today, the United States Court of Appeals for the Federal Circuit issued their ruling in i4i v. Microsoft which denies Microsoft's petition for rehearing and rehearing en banc.
Loudon Owen, Chairman of i4i, says, "i4i is delighted by this ruling from Federal Circuit Court of Appeals. This has been a long and arduous process, but this decision is a powerful reinforcement of the message that smaller enterprises and inventors who own intellectual property can and will be protected."
i4i is a global technology company headquartered in Toronto, Canada. For more information on i4i v. Microsoft, selected court documents can be found on http://www.i4ilp.com.
Source: i4i
CONTACT: Loudon Owen - lowen@mcleanwatson.com or (416) 307-3271; Melony
Jamieson - melony@getitdone.ca or (416) 518-6355
PHOENIX, April 1 -- Easynews, the world's original web-based Usenet site, announced that for the first time in Easynews history, subscribers will be able to enhance their account with an Unlimited NNTP option for $9.95 per month. This unprecedented offer is limited to the first 1000 new or existing customers that upgrade their account with Unlimited NNTP starting April 1st. Customers will not only get the benefits of unlimited NNTP downloading paired with the powerful web-based newsgroup browser they already enjoy, but they will be able to keep this unbelievable price and service for the life of the account!
The news doesn't stop there, however. Current Easynews Plus customers will receive a permanent 10GB per month upgrade of their account for no additional fee. Easynews will now offer new customers their Plus account with 40 gigs instead of 30 for the same low price of $14.97 per month.
This special closely follows the unveiling of the all new Easynews website. Subscribers now enjoy an all new look and feel, with optimized content, tutorial videos, an improved and intuitive support section and much more! This upgrade, paired with a stream of constant enhancements, offers an unbeatable Usenet experience for Easynews subscribers -- Usenet that is seamless, faster and more intuitive than ever before.
Register now to upgrade your Usenet experience with Easynews!
About Easynews:
Easynews is the most versatile Usenet provider in the world, offering a unique, intuitive, and proprietary interface that eliminates the necessity of any third-party newsreader client. Subscribers are able to search, preview, and download files directly from their web browser. With over 15 years of service, Easynews continues to provide premium and all-inclusive Usenet access to netizens worldwide.
For more information regarding Easynews or the Easynews service, please visit http://www.Easynews.com. Support is also available 24x7 at support@easynews.com
In the news release, CDMA Certification Forum Details Timeline for CDMA2000 and LTE Device Testing, issued today by CDMA Certification Forum over PR Newswire, we are advised by the organization that references to the International CTIA Wireless 2010 industry trade show should be disregarded. The complete, corrected release follows:
CDMA Certification Forum Details Timeline for CDMA2000 and LTE Device Testing
Certification Process for CDMA2000 and LTE Multi-Mode Device Interoperability Will Be Ready by the End of 2010
LAS VEGAS, April 1 -- The CDMA Certification Forum® (CCF), a global non-profit organization that certifies single-mode and multi-mode CDMA2000® devices, today announced that it will be ready to certify the interworking of multi-mode CDMA2000/LTE devices by the end of 2010. Test platforms are currently being developed to support the 3rd Generation Partnership Project 2 (3GPP2) test specification, C.S0095-0, which was published in December 2009. Accordingly, the CCF Test Plan will be updated to support evolved high-rate packet data (eHRPD) networks and the CDMA2000 1X, EV-DO and LTE multi-mode device interworking test cases included in the 3GPP2 specification. The CCF will begin platform validation in mid-2010, enabling it to provide a complete testing and certification process for the CDMA2000 portion of CDMA2000/LTE multi-mode devices by the end of the year.
"With LTE deployments augmenting CDMA2000 networks this year it's important that multi-mode devices be tested and certified to perform optimally across both technologies," said Thomas Erickson, President and CEO of the CCF. "Critical to seamless 3G and 4G interoperability is the interworking between multi-mode devices and their radio access networks. The completion and validation of our test platform will allow the CCF to provide the only comprehensive testing and certification process for CDMA2000 1X and EV-DO devices incorporating LTE by the end of 2010."
The CCF is currently developing its test plan, test cases and scripts to certify CDMA2000/LTE devices, enabling CDMA2000 operators to be among the first to deploy LTE on a commercial basis with WorldModeTM devices. Using its authorized test facilities and the same streamlined processes used in certifying other CDMA2000 devices, the CCF will ensure CDMA2000 operators receive certified devices employing LTE in an expedient manner.
The CCF is also working closely with the Global Certification Forum (GCF) to align the proposed LTE certification requirements and priorities and implement a common certification solution, enabling manufacturers to test once for multiple certifications and minimize development time- and cost-to-market. The testing and certification process for CDMA2000/LTE multimode devices enjoys the active support of CCF members from around the world. Several operators, device manufacturers and test companies are working together on completing the entire process by year-end.
For more information about the CCF or CDMA device testing and certification, please visit http://www.globalccf.org.
About the CCF
The CCF is a partnership of CDMA vendors and operators worldwide that has established and maintains a single core global device certification process. The CCF process allows quick and affordable certification of devices so they meet prescribed international performance requirements. This process improves quality through consistent interoperability, signaling conformance, and performance testing. For more details, visit the CCF Web site at http://www.globalccf.org.
CDMA Certification Forum is a registered trademark of the CDMA Certification Forum. CDMA2000 is a registered trademark of the Telecommunications Industry Association (TIA-USA). All other marks are properties of their respectful owners.
Source: CDMA Certification Forum
CONTACT: Sandrine Melfort of CDMA Certification Forum, +1-303-828-7232,
S_melfort@globalccf.org